Guides

How do you get the best item in No Man's Sky? Know where to look. These guides walk the path from the largest thing to the smallest: which galaxy, which system, which planet, and then what the multitools, ships, and creatures there can be. On the way they say which space station sells the best upgrade modules, and how to get a class S capital freighter or a living ship.

The numbers come from one walk through Euclid and one galaxy of each other type, from the stars down to what stands on the ground. They change as the count grows.

What the guides lead to is in the catalog: multitools with adjacent supercharged slots, crashed ships, and all-S creatures, with the star systems and planets that hold them. Found one already? How lucky am I? scores it.

Galaxies
  • Galaxies

    Which galaxy is best to search?

    Search the galaxy you are in, unless you hunt Sentinel multitools or Interceptors: a Harsh galaxy nearly doubles both. 70% of the 256 galaxies are Normal.

  • Where to look

    Where in a galaxy should you look for class S items?

    Anywhere: there is no golden ring. A median system offers about 220,000 tools at the core and about 290,000 at the rim, and wealth matters more than distance.

Systems
  • Star systems

    What does a star system hold?

    A star system holds up to six bodies, and 44% hold all six. A gas giant turns up in 1.1%, only at purple stars.

  • Economy

    Which system pays best?

    Farm three-star systems: class S is 0% of multitools at low wealth and 2% at high, with as many tools at each. The economy type changes nothing you could plan on.

  • Races

    Does it matter whether a system is Gek, Korvax, or Vy'keen?

    Gek, Korvax, or Vy'keen matters for Atlantid multitools only, which all come from Korvax systems. Otherwise the three races pay alike.

Stations
  • Space stations

    What does a space station sell?

    An inhabited station has four technology merchants, for starship, multitool, exosuit, and exocraft modules, and each sells the same items on every visit.

  • Station technology merchants

    Where do you buy class S upgrade modules?

    Inhabited space stations sell class S upgrade modules: each starship one at 38% of stations, whatever the wealth, and the top six together at one in 420 stations.

  • Forsaken Trader

    What does the Forsaken Trader sell?

    Biomechanical corvette parts, from cockpits to wings, for Haunting Mementos, and the Larva Cannon, a multitool, for an offering of Preserved Grubs.

  • Fossil Collector

    What does the Fossil Collector trade?

    Every fossil of the game, all on sale at once, fossil for fossil: three of yours usually buy one of its.

  • Scrap Dealer

    What does the Scrap Dealer sell?

    Contraband, repair kits, decorations, banners, and decals, and now and then a suspicious upgrade module, for Tainted Metal; and a derelict freighter's place.

  • Salvage Exchange

    What does the Salvage Exchange trade?

    Corvette parts, part for part, all on sale at once: three of yours of the same value usually buy one of its. Plain parts sell for units.

  • Cartographer

    What does the Cartographer sell?

    Charts for Navigation Data, all on sale at once, each to one kind of site: a distress signal, an outpost, a relic, a settlement, or an exosuit upgrade.

  • Autophage Synthesis Terminal

    What does the Autophage Synthesis Terminal sell?

    Autophage outfits for Void Motes, with a Repair Kit, the Rebuilt Exosuit Module, and a chart to an Autophage settlement, all on sale at once.

  • Galactic Trade Terminal

    What does the Galactic Trade Terminal sell?

    Crafted products and raw resources. Off a space station, on a planet, a freighter, or the Space Anomaly, it also sells launch fuel and Navigation Data.

  • Starship Pilot

    What do starship pilots sell?

    Trade goods, fuel, charts, and frigate modules, from a list of the pilot's race: Gek, Vy'keen, or Korvax.

  • Outlaw Station

    What do the merchants of an Outlaw Station sell?

    Suspicious upgrade modules at its technology merchant, and Starshield Batteries, Suspicious Packets, and contraband at its black market.

  • Deep-Space Outpost

    What does a Deep-Space Outpost sell?

    The Habitable Asteroid Chart and the Salvage Claim always, beside hulk salvage and contraband.

  • Alien Trader

    What does an alien NPC sell?

    Trade goods, fuel, and charts from a list of its race: any Gek, Vy'keen, or Korvax who is no merchant trades.

  • Settlement Technology Merchant

    What does a settlement's Technology Merchant sell?

    Crafted components, from Microprocessors and Wiring Looms to Quantum Computers, part of them always on sale and the rest drawn.

  • Space Anomaly Module Merchant

    What does the Space Anomaly's module merchant sell?

    Upgrade modules at class C, a few at B, for the starship, multitool, exosuit, and exocraft, all on sale at once.

Planets
  • Sources by planet size

    How much does a planet's size give you?

    Bigger is better: a large planet holds a median of about 19,000 spots, a moon one about 500, with the same mix of sources.

  • Sources by planet type

    Which type of planet, or biome, holds the most?

    Among rocky planets, Lava worlds hold the most, a median of about 11,000 spots; Red worlds come last with 0.

  • Empty worlds

    Can a planet be empty?

    No planet is empty: crashed ships reach every type but Waterworlds, which hold sunken ones. What a planet can lack is a tool source. 24% lose nothing to sea level.

  • Sentinels and dissonance

    Where do you find dissonance?

    Dissonance lies on 5.3% of planets. Look on Red, Green, and Blue worlds and on moons: a dissonant Waterworld holds no Interceptor and no Sentinel multitool.

  • Fishing

    Where do you catch each fish?

    Each planet type has its own fish, and a shared set bites on all but gas giants. Some bite only by day, at night, or in a storm; big fish need deep water.

Multitools
  • Multitool types

    Which types of multitools can you find?

    Most multitools you find are pistols or rifles, 68%, beside Atlantid, Sentinel, Experimental, Alien, and Royal ones. A Royal is one in 17,000.

  • Multitool classes

    Where do you find a class S multitool?

    Find a class S multitool in a medium, high, or pirate wealth system, never at low wealth. Pirate systems hold the most, 5%, but weak ones.

  • Multitool stats

    What are the best stats a multitool can have?

    At class S, a Sentinel or a staff reaches 50% damage, an Atlantid 50% mining, and an Experimental or Royal 100% scanner, and staffs run 28.8% to 50.0% damage.

  • How to upgrade a multitool

    Should you upgrade a tool or find one at S?

    Find a multitool at S for damage: an Alien or Experimental upgraded to S always lands at the floor of its damage, and an Atlantid's colour tells you where.

  • Tetris figures

    Which figure will a multitool's four supercharged slots form?

    Four adjacent supercharged slots on a multitool most often form a corner. A flat line is rare on a staff, 0.19%, and ordinary on a rifle, 6.2%.

  • The square on a multitool

    How rare is a square of supercharged slots on a multitool?

    About one multitool in a thousand has a square of supercharged slots: Atlantid, plain tools most often, one in 980, and Alien tools least, one in 2,000.

  • Supercharged slots

    How do you place modules for the most damage?

    Put a weapon's three modules on the supercharged slots and the weapon where it touches the fewest of them, the same for every weapon: measured on the Boltcaster, a square of a 50% Sentinel multitool or staff takes it to 15535.7 Damage Potential with three Illegal modules at their best.

  • Staffs

    Which staff head should you pick?

    Any staff head will do: each is sold at 29% of terminals, any terminal builds with a head you carry, and 1.4% of staffs hold adjacent slots whichever you fit.

  • Multitool modules

    What can a multitool upgrade module raise?

    An S-Class Mining Beam upgrade always raises all four of its stats, a C-Class one only one or two.

Ships
  • Ship types

    Which ship types lie in wrecks?

    Most wrecks are Shuttles, Haulers, Fighters, and Explorers: the last three fill 66% of them. An Exotic is one in 310.

  • Ship classes

    How do you find a class S crashed ship?

    Look for an Exotic: they are class S 66% of the time, against 1% for Haulers and 0.0062% for Explorers, since one roll sets type and class.

  • Ship stats

    How strong can a claimed ship be?

    It depends on the ship type: a claimed Fighter reaches 359.5 damage, a Hauler 312.1 shield, an Exotic 557.3 maneuverability, an Interceptor 661.0 hyperdrive.

  • How to upgrade a ship

    Should you upgrade a ship or find one at S?

    Upgrade a ship for its supercharged slots, which come in fixed order. Find one at S for its stats: an upgrade rolls once, a found ship keeps the better of two.

  • Ship figures

    Which figure will a ship's four supercharged slots form?

    Four adjacent supercharged slots on a ship most often form a corner, 42%. An upright line never fits, because a ship's grid is three rows tall.

  • The square on a ship

    How rare is a square on a ship?

    A square of supercharged slots is one in 1,500 wrecks, whatever the class. Interceptors land on one most often, one in 1,000.

  • Interceptors

    How do you get a Sentinel Interceptor?

    Claim a crashed Sentinel ship on a dissonant planet that is no Waterworld, Dead, or Weird world: 3.6% of planets hold them, one form per system.

  • Interceptor prices

    How much is a Sentinel Interceptor worth?

    What a Sentinel Interceptor is worth: its cargo slots set the price, 4.2 to 34.5 million units at class C, up to 51.5 million at class S.

  • Living ships

    How do you get a living ship?

    Carry a Void Egg into space: a living ship hails you, and five missions later you claim it on a far planet, always class S. Each more ship costs another egg.

  • Starship modules

    What can a starship upgrade module raise?

    Figurines and starship trails are not only looks: an Atlas Figurine adds 50 light years to the hyperdrive, and every trail adds 1% to boost.

  • Corvettes

    How do you build the best corvette?

    Build the best corvette: finalise a small one, raise it to S, fill its technology slots with your own modules, and add compact parts last.

  • Corvette modules

    What can a corvette upgrade module raise?

    A corvette's flight control upgrades raise both stats their card shows at every class: the class only moves how far each one rises.

Freighters
  • Freighters

    How do you get a class S capital freighter?

    Farm your capital freighter in a pirate system before you own one: each battle saves a freighter of class S 5% of the time, so it takes 20 tries on average.

  • Dreadnoughts

    How do you get a class S dreadnought?

    Own a freighter, then fight in a pirate system: every battle there brings a dreadnought. Break its engines to seize it, class S 5% of the time.

  • Freighter modules

    How do you get class S freighter modules?

    Destroy pirate dreadnoughts: each gives one class S freighter module, and a system's dreadnought always gives the same one, so you farm one system per module.

  • Frigates

    How do you get a class S frigate?

    Buy one from the fleets of a system and keep looking: every new fleet brings new frigates. Class S needs four good traits on top of its own, at most 9.8%.

  • Organic frigates

    How do you get an organic frigate?

    Build a Dream Aerial and call a cosmic whale: your answers in the first whale's dream pick the kind of organic frigate it gives.

  • Sentinel capital ship

    Can you claim the Sentinel capital ship?

    No: at the top wanted level the Sentinels send a capital ship you can destroy for a Carrier AI Fragment, but it never surrenders and no one hands it to you.

  • Freighter technology

    What can a freighter upgrade module raise?

    An S-Class freighter hyperdrive upgrade adds 200 to 250 light years to its hyperdrive range.

Exosuit
  • Exosuit modules

    What can an exosuit upgrade module raise?

    An S-Class Movement System upgrade always raises jetpack tanks and initial boost power, and two more of four other stats.

Exocraft
  • Roamer modules

    What can the Roamer carry?

    The Roamer takes every land exocraft module on 28 technology slots, and an S-Class Mounted Cannon upgrade raises all three of its stats.

  • Nomad modules

    What can the Nomad carry?

    The Nomad takes every land exocraft module on 26 technology slots: with every module on it, room is left for eight upgrade modules, not the twelve of three of each kind.

  • Pilgrim modules

    What can the Pilgrim carry?

    The Pilgrim takes every land exocraft module on 26 technology slots: with every module on it, room is left for eight upgrade modules, not the twelve of three of each kind.

  • Colossus modules

    What can the Colossus carry?

    The Colossus has the most room of the land exocraft, 30 technology slots, and two modules no other takes: the Excavation Blade and the Mineral Processing Rig.

  • Nautilon modules

    What can a Nautilon upgrade module raise?

    An S-Class Humboldt Drive upgrade raises all three of its stats.

  • Minotaur modules

    What can a Minotaur upgrade module raise?

    The Minotaur Flamethrower has no C-Class upgrade: its modules run from B to S.

Creatures
  • Creature roles

    Which creatures can you adopt on a planet?

    A median planet lists 5 adoptable creatures: 81% live on the ground and 4.8% under water.

  • Creature grades

    Where do you find an all-S creature?

    On any planet: all three grades at S come to one in 300 creatures, whatever the type, size, or galaxy. Two on one planet: one in 9,200 planets.

  • Creature stats

    What are a creature's letters worth?

    Each letter stands for a number. An S on Health is a base of 575 to 725, a C 425 to 525, and size moves it.

  • Creature affinity

    What sets a creature's affinity?

    A planet gives its creatures one affinity. Mechanical is the exception: one in ten full-life planets of Uncharted systems, and nothing else lives there.

  • Battle moves

    How do you change a creature's battle moves?

    A creature holds five battle moves. Once each stat reaches level 10, a gene edit rerolls one slot, and the reroll never gives back the move it replaces.