The square on a multitool

How rare is a square of supercharged slots on a multitool? one in 980 at best, for Atlantid, plain tools, and one in 2,000 for Alien tools, the worst bet. Source hardly matters, and once the slots are adjacent, neither does type: every type makes a square 6.3% to 7.8% of the time. What sets a rare type apart is how seldom its slots are adjacent at all, and How lucky am I? scores a square as rarer still than adjacent slots.

A square fits 18 places on a multitool, and a ship has odds of its own: the square on a ship. What a square adds to damage, against every other figure, is on supercharged slots. 76% of systems list one, and 57% list one that is not a staff.

Each tool is counted as you find it, in Euclid.

By type

TypeOf adjacentOf all
Atlantid, plain6.3%one in 980
Sentinel, rifle7%one in 1,100
Rifle7%one in 1,100
Pistol7%one in 1,100
Sentinel, pistol7%one in 1,100
Atlantid, yellow7.4%one in 1,300
Atlantid, blue7.5%one in 1,200
Alien7.6%one in 2,000
Experimental7.8%one in 2,000
Royal7.8%one in 1,900
All staffs8%one in 900
Tools as you find them, in Euclid.

By source

SourceOf adjacentOf all
Monolith7%one in 1,100
Sentinel pillar7%one in 1,100
Shop7%one in 1,100
Harmonic camp7%one in 1,100
Space station7%one in 1,100
Crashed freighter8%one in 910
Debris8%one in 920
Robot head8%one in 890
Drop Pod8%one in 890
Beacon8%one in 890
Tools as you find them, in Euclid.

By class

Multitools

Class changes little: among tools with adjacent slots, 6.8% to 7.8% of every class make a square.

ClassOf adjacentOf all
Class C7%one in 1,100
Class B6.8%one in 1,000
Class A7.8%one in 1,700
Class S7.8%one in 1,400
Tools as you find them, in Euclid. Staffs left out.

Staffs

For staffs class is the whole story: no class C staff is a square, class B gives one in 290, and class A one in 54,000.

ClassOf adjacentOf all
Class C—never
Class B8.1%one in 290
Class A2.6%one in 54,000
Class S7.8%one in 1,400
Staffs as you find them, in Euclid.

What we list

The tools a system page lists, one of each type and figure, as how it works describes it, before the showcase leaves out every square. The rare types are favoured, so these are not the shares of a whole galaxy.

TypeShare
Staff6.4%
Experimental6.7%
Pistol7%
Rifle7%
Alien7%
Atlantid7.1%
Sentinel7.1%
Royal8.2%
Tools we keep, in Euclid, before the showcase leaves squares out: the share of each type that makes a square.

Once you have a square, supercharged slots says where each module goes on it, and how much damage that is worth.