Multitool classes

Where do you find a class S multitool? In medium, high, and pirate wealth systems. A low wealth system holds no class S tool, 0%, and an Uncharted one pays no tool at all. Medium wealth gives 1%, high 2%, and pirate 5%. Pirate systems are also the most class C of all, 85%, against 30% at high wealth.

Wealth sets the odds, and the source does not: shops, monoliths, camps, and pillars pay the same four classes. Royal tools are the exception, as multitool types shows. The catalog lists multitools with adjacent supercharged slots, each with the portal glyphs to pick it up.

By wealth

Multitool classes by wealth
WealthCBAS
Low60%30%10%0%
Medium49%35%15%1%
High30%40%28%2%
Pirate85%5%5%5%
Tools as you find them, in Euclid, by class. Staffs left out.
WealthCBAS
Low60%30%10%0%
Medium49%35%15%1%
High30%40%28%2%
Pirate85%5%5%5%
Tools as you find them, in Euclid, by class.

By source

SourceCBAS
Space station51%33%15%1.1%
Shop53%32%14%1.2%
Monolith53%32%14%1.2%
Sentinel pillar53%31%14%1.3%
Harmonic camp54%31%13%1%
Tools as you find them, in Euclid, by class. Staffs left out.

Class S per system

A class S cabinet stays class S however often you reload: only the tool inside changes, as multitool types shows.

WealthMedian S toolsMost S toolsNo S tool
Low00100%
Medium2,68134,25617%
High5,39366,65917%
Pirate12,539164,5950%
S tools of a system, staffs included, in Euclid.

Class and damage

The game uses one roll for a tool's class and its damage. Class S takes a share from 0.99 at medium wealth, from 0.98 at high wealth, and from 0.15 to 0.20 in a pirate system. Low wealth gives no class S at all. So a tool found at class S in a pirate system is always weak in damage for its type, and one from any other system sits at the top. The ranges of each type are on multitool stats.

A Sentinel pillar uses that roll too: it pays a Royal only past 0.85, which is where class A lies. That is why most Royals are class A.

A class S tool can still be weak. Multitool stats shows how far each stat can go.