Staffs
Which staff head should you pick? Any: no head has an edge. A terminal sells two heads, so each of the seven is sold at 29% of terminals, but a head you carry fits any terminal. Whichever you fit, 1.4% of staffs hold adjacent slots at S, and 8% of those are squares. How lucky am I? scores the staff you build.
A system holds about 38,000 terminals, and every terminal, an Autophage Synthesis Terminal, can build seven staffs, one for each head you bring. The quest They Who Returned gives the blueprints of a staff's parts: the Autophage hand over the Fibreglass Grip, the Atlantideum Chamber, and the Concentric Transducer.
The seven heads
| Head | Sold at | Class S | Adjacent | Square, of adjacent |
|---|---|---|---|---|
| Havoc Coil | 29% | 1.2% | 1.4% | 8% |
| Radiant Heart | 29% | 1.2% | 1.4% | 8% |
| Concentric Transducer | 29% | 1.2% | 1.4% | 8% |
| Reclaimed Head | 29% | 1.2% | 1.4% | 8% |
| Reclaimed Claw | 29% | 1.2% | 1.4% | 8% |
| Salvaged Aerator | 29% | 1.2% | 1.4% | 8% |
| Runic Focus | 29% | 1.2% | 1.4% | 8% |
Where terminals stand
The building makes no difference to the staff. It only changes how many there are.
| Stands at | Share | Adjacent |
|---|---|---|
| Robot head | 3.9% | 1.4% |
| Crashed freighter | 7.5% | 1.4% |
| Debris | 21% | 1.4% |
| Drop Pod | 25% | 1.4% |
| Beacon | 43% | 1.4% |
Classes
| Class | Share |
|---|---|
| Class C | 53% |
| Class B | 32% |
| Class A | 14% |
| Class S | 1.2% |
That covers every tool you carry in your hand. What you plug into one, family by family, is on multitool modules.