Staffs

Which staff head should you pick? Any: no head has an edge. A terminal sells two heads, so each of the seven is sold at 29% of terminals, but a head you carry fits any terminal. Whichever you fit, 1.4% of staffs hold adjacent slots at S, and 8% of those are squares. How lucky am I? scores the staff you build.

A system holds about 38,000 terminals, and every terminal, an Autophage Synthesis Terminal, can build seven staffs, one for each head you bring. The quest They Who Returned gives the blueprints of a staff's parts: the Autophage hand over the Fibreglass Grip, the Atlantideum Chamber, and the Concentric Transducer.

The seven heads

HeadSold atClass SAdjacentSquare, of adjacent
Havoc Coil29%1.2%1.4%8%
Radiant Heart29%1.2%1.4%8%
Concentric Transducer29%1.2%1.4%8%
Reclaimed Head29%1.2%1.4%8%
Reclaimed Claw29%1.2%1.4%8%
Salvaged Aerator29%1.2%1.4%8%
Runic Focus29%1.2%1.4%8%
Terminals in Euclid, seven staffs each.

Where terminals stand

The building makes no difference to the staff. It only changes how many there are.

Stands atShareAdjacent
Robot head3.9%1.4%
Crashed freighter7.5%1.4%
Debris21%1.4%
Drop Pod25%1.4%
Beacon43%1.4%
Terminals in Euclid, seven staffs each.

Classes

ClassShare
Class C53%
Class B32%
Class A14%
Class S1.2%
Terminals in Euclid, seven staffs each.

That covers every tool you carry in your hand. What you plug into one, family by family, is on multitool modules.