Roamer modules

What can the Roamer carry? The Roamer, the six-wheeled buggy, takes every land exocraft module, 28 technology slots of them, and upgrade modules of four kinds from C to S: Mounted Cannon, Exocraft Mining Laser, Exocraft Boosters, and Fusion Engine.

The Roamer, Nomad, Pilgrim, and Colossus share their upgrade modules and most of their technology; what sets them apart is the room. The Nautilon under water and the Minotaur on legs take sets of their own. Each stat reads as the module's card prints it.

Every Roamer module

The quest Exocraft Technician gives the blueprints of the Exocraft Radar and its two upgrades, the Mounted Cannon, the Exocraft Boosters, and both mining lasers, and the Roamer Geobay, where the Roamer is parked and summoned.

ModuleWhat it doesBuilt from

Fusion Engine

A compact fusion core common to all Exocraft.

Drift Suspension

Overhauls Exocraft handling values through a combination of software tweaks, pressure adjustments and the insertion of microgravity wells into key suspension components.

Grip Boost Suspension

Overhauls Exocraft handling values through a combination of software tweaks, pressure adjustments and the insertion of microgravity wells into key suspension components.

Hi-Slide Suspension

Overhauls Exocraft handling values through a combination of software tweaks, pressure adjustments and the insertion of microgravity wells into key suspension components.

Icarus Fuel System

The Icarus system takes advantage of existing metal panelling, upgrading them into photovoltaic surfaces. This reactive coating generates energy during daylight hours, offsetting fuel consumption.Storm Crystal ×3, Microprocessor ×2, Wiring Loom ×2

Thermal Buffer

Sublimation cooling vents and high-thermal mass buffers are installed in all structural panels, keeping the Exocraft pilot at non-lethal temperatures even in the most overwhelming of firestorms.Dioxite ×80, Hermetic Seal ×2, Wiring Loom ×1

Megawatt Heater

Installs a powerful heater into the Exocraft, keeping the cabin a habitable temperature even in the most freezing of conditions.Phosphorus ×80, Uranium ×50, Wiring Loom ×1

Air Filtration Unit

Double-vacuumed air filtration systems allow no trace of the planetary atmosphere into the Exocraft cabin without being thoroughly scrubbed.Copper ×160, Carbon Nanotubes ×5, Wiring Loom ×1

Neutron Shielding

Highly-efficient control materials are inserted into the frame of the Exocraft, neutralising dangerous incoming energy waves.Ionised Cobalt ×50, Deuterium ×95, Wiring Loom ×1

Exocraft Radar

A large and complex field-based subspace radar.Chromatic Metal ×50, Microprocessor ×1

Radar Amplifier

Allows for additional building types to be acquired by the Exocraft Radar, including planetary Drop Pods, Abandoned Structures, and Waste Heaps.Chromatic Metal ×100, Ion Battery ×2, Microprocessor ×2

Radar Power Resonator

Allows for additional building types to be acquired by the Exocraft Radar, including Trade Outposts, Ruins, and Alien Structures.Chromatic Metal ×150, Ion Battery ×2, Gold ×50

Cyclops Scope

An enhancement to the Exocraft's navigational capabilities, attaching to the driver's visor display. Analyses surroundings and projects detailed data over the environment, identifying points of interest and generating valuable data when used to study flora, fauna and minerals.Magnetised Ferrite ×60, Solar Mirror ×2, Wiring Loom ×1

Exocraft Boosters

An efficient plasma injector coupled to the engine that allows short bursts of speed.Magnetised Ferrite ×15, Chromatic Metal ×50, Carbon Nanotubes ×2

Exocraft Mining Laser

A powerful mining laser, too cumbersome for handheld operation. Allows the Exocraft to extract naturally-occuring substances from organic or geological objects.Magnetised Ferrite ×25, Chromatic Metal ×100, Life Support Gel ×2

Advanced Exocraft Laser

Increases power of the Exocraft Mining Laser.Pugneum ×50, Chromatic Metal ×50

Mounted Cannon

Due to the energy requirements of this powerful weapon, they can only be fired from an Exocraft mount.Pugneum ×50, Copper ×100

Mounted Flamethrower

A mounted flamethrower specifically designed for the Exocraft. Causes extreme damage at close range.Phosphorus ×50, Basalt ×50, Methane ×90
Every roamer module the game lists, apart from upgrade modules.

How much fits

With every module on it the Roamer has 10 slots left for upgrade modules: room for three of each of three kinds and one more, so one kind gets a single module. Every core technology takes three upgrade modules at most, and a fourth of the same kind switches all of them off. Where to put them for the most effect is on supercharged slots, and where to buy them on station technology merchants.

Supercharged slots

The Roamer has three supercharged slots, and they stand in the same places for every player: slot 5 of the top row, slot 3 of the middle row, slot 10 of the bottom row, counting from the left. There is nothing to roll. None of the three is adjacent to another, so each can lift one kind: give them to the Fusion Engine, the Exocraft Boosters, and the Exocraft Mining Laser, one module of each, and set the rest of that kind and its own technology around it, adjacent.

Upgrade modules

One table per family: each class, how many stats one install raises, and the limits of each stat. Below each table a second one shows what one install rolls: how many stats it raises, how often it comes near the best its kind can add to the stat it names, and how often each stat is raised; a third shows how often a raised stat lands in the top tenth of its limits.

Fusion Engine

ModuleStats raisedFuel UsageTop Speed

C-Class

1-1% to -6%+1% to +3%

B-Class

1 to 2-6% to -11%+3% to +9%

A-Class

1 to 2-11% to -15%+9% to +15%

S-Class

2-15% to -20%+11% to +15%
Fusion Engine upgrade modules, their limits as the game's card prints them. Stats raised is how many stats one install shows on its card.
ModuleStats raisedNear best Top SpeedFuel UsageTop Speed

C-Class

13.8%50%50%

B-Class

1: 90% 2: 10%4.5%55.1%54.8%

A-Class

1: 84% 2: 16%1.9%58.1%57.9%

S-Class

216.4%100%100%
What one install of each Fusion Engine upgrade module rolls, exact over every install. Stats raised: how often its card shows each number of stats. Near best: how often it adds at least nine tenths of the most Top Speed any install of its kind adds, a dash where Top Speed has one value. Each stat: how often an install raises it.
ModuleFuel UsageTop Speed

C-Class

5.1%4.9%

B-Class

5.1%5%

A-Class

5.1%1.5%

S-Class

5.1%5.1%
How often a raised stat of each Fusion Engine upgrade module lands in the top tenth of its limits, a dash where the module has no such stat or the stat has one value.

Exocraft Boosters

ModuleStats raisedBoost PowerBoost Tank Size

C-Class

1+10% to +20%+10% to +20%

B-Class

1 to 2+20% to +35%+15% to +30%

A-Class

1 to 2+35% to +55%+30% to +50%

S-Class

2+55% to +70%+50% to +60%
Exocraft Boosters upgrade modules, their limits as the game's card prints them. Stats raised is how many stats one install shows on its card.
ModuleStats raisedNear best Boost PowerBoost PowerBoost Tank Size

C-Class

15.2%50%50%

B-Class

1: 90% 2: 10%6.9%55.1%54.8%

A-Class

1: 70.5% 2: 29.5%9.6%64.9%64.6%

S-Class

227.1%100%100%
What one install of each Exocraft Boosters upgrade module rolls, exact over every install. Stats raised: how often its card shows each number of stats. Near best: how often it adds at least nine tenths of the most Boost Power any install of its kind adds, a dash where Boost Power has one value. Each stat: how often an install raises it.
ModuleBoost PowerBoost Tank Size

C-Class

5%4.9%

B-Class

5%5%

A-Class

5.1%5%

S-Class

5.2%5.1%
How often a raised stat of each Exocraft Boosters upgrade module lands in the top tenth of its limits, a dash where the module has no such stat or the stat has one value.

Exocraft Mining Laser

ModuleStats raisedMining Laser PowerMining Laser Efficiency

C-Class

1+6% to +12%+1% to +6%

B-Class

1 to 2+12% to +25%+6% to +11%

A-Class

1 to 2+25% to +37%+11% to +15%

S-Class

2+37% to +50%+15% to +20%
Exocraft Mining Laser upgrade modules, their limits as the game's card prints them. Stats raised is how many stats one install shows on its card.
ModuleStats raisedNear best Mining Laser PowerMining Laser PowerMining Laser Efficiency

C-Class

15.2%50%50%

B-Class

1: 90% 2: 10%5.8%55.1%54.8%

A-Class

1: 70.5% 2: 29.5%10.6%64.9%64.6%

S-Class

222.6%100%100%
What one install of each Exocraft Mining Laser upgrade module rolls, exact over every install. Stats raised: how often its card shows each number of stats. Near best: how often it adds at least nine tenths of the most Mining Laser Power any install of its kind adds, a dash where Mining Laser Power has one value. Each stat: how often an install raises it.
ModuleMining Laser PowerMining Laser Efficiency

C-Class

5%4.9%

B-Class

5%4.9%

A-Class

5.1%5%

S-Class

5.2%5%
How often a raised stat of each Exocraft Mining Laser upgrade module lands in the top tenth of its limits, a dash where the module has no such stat or the stat has one value.

Mounted Cannon

ModuleStats raisedDamageWeapon Power EfficiencyRate of Fire

C-Class

1 to 2+1% to +3%+1% to +6%+1% to +3%

B-Class

2 to 3+3% to +6%+6% to +11%+3% to +6%

A-Class

3+6% to +9%+11% to +15%+6% to +7%

S-Class

3+9% to +12%+15% to +20%+7% to +11%
Mounted Cannon upgrade modules, their limits as the game's card prints them. Stats raised is how many stats one install shows on its card.
ModuleStats raisedNear best DamageDamageWeapon Power EfficiencyRate of Fire

C-Class

1: 70.5% 2: 29.5%4.6%43.1%43.2%43.3%

B-Class

2: 70.5% 3: 29.5%8.2%76.6%76.5%76.4%

A-Class

316.3%100%100%100%

S-Class

322.5%100%100%100%
What one install of each Mounted Cannon upgrade module rolls, exact over every install. Stats raised: how often its card shows each number of stats. Near best: how often it adds at least nine tenths of the most Damage any install of its kind adds, a dash where Damage has one value. Each stat: how often an install raises it.
ModuleDamageWeapon Power EfficiencyRate of Fire

C-Class

5.4%5.3%5%

B-Class

5.3%5.2%5.1%

A-Class

5.3%5.1%5.1%

S-Class

5.3%5.1%5.1%
How often a raised stat of each Mounted Cannon upgrade module lands in the top tenth of its limits, a dash where the module has no such stat or the stat has one value.

The next land exocraft is the Nomad.