Ship figures

Which figure will a ship's four supercharged slots form? Most often a corner, 42%, when they are adjacent at all. How it works explains why that matters, and supercharged slots how much each figure adds and where the weapon goes on it. A ship's grid is ten slots wide and three tall, so the grid itself rules one turn out: an upright line never fits.

By figure

Most ships land alike, because an ordinary wreck's slots come from the ship itself. Interceptors stand apart: their first slot always lies in the middle row, which favours the zigzags and the T and costs the line.

FigureOrdinary wrecksInterceptor
Square7.6%8.4%
Line8.8%6.5%
Zigzag S10%12%
Zigzag Z11%12%
Corner L21%19%
T21%23%
Corner J21%19%
Wrecks with adjacent slots at class S, in Euclid.

All 19, by ship type

Figures run by how many ways they can lie: the square one way, the line two, each zigzag two, the T four, and each corner four. Inside a figure, the rarest turn comes first.

FigureShuttleFighterHaulerExplorerSolarInterceptorExoticAll wrecks
7.6%7.6%7.5%7.5%7.5%8.4%7.4%7.6%
0%0%0%0%0%0%0%0%
8.8%8.8%8.7%8.8%8.7%6.5%8.6%8.7%
3.8%3.8%3.7%3.7%3.9%4.2%4.1%3.8%
6.7%6.7%6.7%6.6%6.7%7.5%6.9%6.7%
3.9%3.8%3.8%3.7%3.7%4.2%3.7%3.8%
6.7%6.6%6.7%6.8%6.9%7.5%6.1%6.7%
3.7%3.8%3.7%3.8%3.7%4.2%3.3%3.7%
3.7%3.7%3.8%3.8%3.9%4.2%3.8%3.8%
6.7%6.6%6.7%6.6%6.6%7.5%6.8%6.7%
6.7%6.6%6.7%6.7%6.8%7.5%6.4%6.7%
3.7%3.7%3.8%3.8%3.6%2.1%4%3.7%
3.8%3.8%3.8%3.7%3.8%2.1%4%3.7%
6.5%6.6%6.6%6.6%6.7%7.5%6.9%6.6%
6.7%6.7%6.7%6.8%6.7%7.5%7%6.7%
3.7%3.9%3.8%3.8%3.8%2.1%3.8%3.7%
3.9%3.8%3.9%3.8%3.7%2.1%3.5%3.8%
6.7%6.7%6.7%6.7%6.5%7.5%6.6%6.7%
6.7%6.7%6.7%6.7%6.9%7.5%6.9%6.8%
Wrecks with adjacent slots at class S, in Euclid.

The figure everyone wants is rarer than it looks: the square on a ship.