Pilgrim modules
What can the Pilgrim carry? The Pilgrim, the motorbike, takes every land exocraft module, 26 technology slots of them, and upgrade modules of four kinds from C to S: Mounted Cannon, Exocraft Mining Laser, Exocraft Boosters, and Fusion Engine.
The Roamer, Nomad, Pilgrim, and Colossus share their upgrade modules and most of their technology; what sets them apart is the room. Each stat reads as the module's card prints it.
Every Pilgrim module
The quest Exocraft Technician gives the blueprints of the Exocraft Radar and its two upgrades, the Mounted Cannon, the Exocraft Boosters, and both mining lasers.
| Module | What it does | Built from |
|---|---|---|
Fusion Engine | A compact fusion core common to all Exocraft. | |
Drift Suspension | Overhauls Exocraft handling values through a combination of software tweaks, pressure adjustments and the insertion of microgravity wells into key suspension components. | |
Grip Boost Suspension | Overhauls Exocraft handling values through a combination of software tweaks, pressure adjustments and the insertion of microgravity wells into key suspension components. | |
Hi-Slide Suspension | Overhauls Exocraft handling values through a combination of software tweaks, pressure adjustments and the insertion of microgravity wells into key suspension components. | |
Icarus Fuel System | The Icarus system takes advantage of existing metal panelling, upgrading them into photovoltaic surfaces. This reactive coating generates energy during daylight hours, offsetting fuel consumption. | Storm Crystal ×3, Microprocessor ×2, Wiring Loom ×2 |
Thermal Buffer | Sublimation cooling vents and high-thermal mass buffers are installed in all structural panels, keeping the Exocraft pilot at non-lethal temperatures even in the most overwhelming of firestorms. | Dioxite ×80, Hermetic Seal ×2, Wiring Loom ×1 |
Megawatt Heater | Installs a powerful heater into the Exocraft, keeping the cabin a habitable temperature even in the most freezing of conditions. | Phosphorus ×80, Uranium ×50, Wiring Loom ×1 |
Air Filtration Unit | Double-vacuumed air filtration systems allow no trace of the planetary atmosphere into the Exocraft cabin without being thoroughly scrubbed. | Copper ×160, Carbon Nanotubes ×5, Wiring Loom ×1 |
Neutron Shielding | Highly-efficient control materials are inserted into the frame of the Exocraft, neutralising dangerous incoming energy waves. | Ionised Cobalt ×50, Deuterium ×95, Wiring Loom ×1 |
Exocraft Radar | A large and complex field-based subspace radar. | Chromatic Metal ×50, Microprocessor ×1 |
Radar Amplifier | Allows for additional building types to be acquired by the Exocraft Radar, including planetary Drop Pods, Abandoned Structures, and Waste Heaps. | Chromatic Metal ×100, Ion Battery ×2, Microprocessor ×2 |
Radar Power Resonator | Allows for additional building types to be acquired by the Exocraft Radar, including Trade Outposts, Ruins, and Alien Structures. | Chromatic Metal ×150, Ion Battery ×2, Gold ×50 |
Cyclops Scope | An enhancement to the Exocraft's navigational capabilities, attaching to the driver's visor display. Analyses surroundings and projects detailed data over the environment, identifying points of interest and generating valuable data when used to study flora, fauna and minerals. | Magnetised Ferrite ×60, Solar Mirror ×2, Wiring Loom ×1 |
Exocraft Boosters | An efficient plasma injector coupled to the engine that allows short bursts of speed. | Magnetised Ferrite ×15, Chromatic Metal ×50, Carbon Nanotubes ×2 |
Exocraft Mining Laser | A powerful mining laser, too cumbersome for handheld operation. Allows the Exocraft to extract naturally-occuring substances from organic or geological objects. | Magnetised Ferrite ×25, Chromatic Metal ×100, Life Support Gel ×2 |
Advanced Exocraft Laser | Increases power of the Exocraft Mining Laser. | Pugneum ×50, Chromatic Metal ×50 |
Mounted Cannon | Due to the energy requirements of this powerful weapon, they can only be fired from an Exocraft mount. | Pugneum ×50, Copper ×100 |
Mounted Flamethrower | A mounted flamethrower specifically designed for the Exocraft. Causes extreme damage at close range. | Phosphorus ×50, Basalt ×50, Methane ×90 |
How much fits
With every module on it the Pilgrim has 8 slots left for upgrade modules, not the twelve that three of each kind would take. Pick two kinds to fill and give the third two. Every core technology takes three upgrade modules at most, and a fourth of the same kind switches all of them off. Where to put them for the most effect is on supercharged slots, and where to buy them on station technology merchants.
Supercharged slots
The Pilgrim has three supercharged slots, and they stand in the same places for every player: slot 4 of the top row, slot 10 of the middle row, slot 2 of the bottom row, counting from the left. There is nothing to roll. None of the three is adjacent to another, so each can lift one kind: give them to the Fusion Engine, the Exocraft Boosters, and the Exocraft Mining Laser, one module of each, and set the rest of that kind and its own technology around it, adjacent.
Upgrade modules
One table per family: each class, how many stats one install raises, and the limits of each stat. Below each table a second one shows what one install rolls: how many stats it raises, how often it comes near the best its kind can add to the stat it names, and how often each stat is raised; a third shows how often a raised stat lands in the top tenth of its limits.
Fusion Engine
| Module | Stats raised | Fuel Usage | Top Speed |
|---|---|---|---|
C-Class | 1 | -1% to -6% | +1% to +3% |
B-Class | 1 to 2 | -6% to -11% | +3% to +9% |
A-Class | 1 to 2 | -11% to -15% | +9% to +15% |
S-Class | 2 | -15% to -20% | +11% to +15% |
| Module | Stats raised | Near best Top Speed | Fuel Usage | Top Speed |
|---|---|---|---|---|
C-Class | 1 | 3.8% | 50% | 50% |
B-Class | 1: 90% 2: 10% | 4.5% | 55.1% | 54.8% |
A-Class | 1: 84% 2: 16% | 1.9% | 58.1% | 57.9% |
S-Class | 2 | 16.4% | 100% | 100% |
| Module | Fuel Usage | Top Speed |
|---|---|---|
C-Class | 5.1% | 4.9% |
B-Class | 5.1% | 5% |
A-Class | 5.1% | 1.5% |
S-Class | 5.1% | 5.1% |
Exocraft Boosters
| Module | Stats raised | Boost Power | Boost Tank Size |
|---|---|---|---|
C-Class | 1 | +10% to +20% | +10% to +20% |
B-Class | 1 to 2 | +20% to +35% | +15% to +30% |
A-Class | 1 to 2 | +35% to +55% | +30% to +50% |
S-Class | 2 | +55% to +70% | +50% to +60% |
| Module | Stats raised | Near best Boost Power | Boost Power | Boost Tank Size |
|---|---|---|---|---|
C-Class | 1 | 5.2% | 50% | 50% |
B-Class | 1: 90% 2: 10% | 6.9% | 55.1% | 54.8% |
A-Class | 1: 70.5% 2: 29.5% | 9.6% | 64.9% | 64.6% |
S-Class | 2 | 27.1% | 100% | 100% |
| Module | Boost Power | Boost Tank Size |
|---|---|---|
C-Class | 5% | 4.9% |
B-Class | 5% | 5% |
A-Class | 5.1% | 5% |
S-Class | 5.2% | 5.1% |
Exocraft Mining Laser
| Module | Stats raised | Mining Laser Power | Mining Laser Efficiency |
|---|---|---|---|
C-Class | 1 | +6% to +12% | +1% to +6% |
B-Class | 1 to 2 | +12% to +25% | +6% to +11% |
A-Class | 1 to 2 | +25% to +37% | +11% to +15% |
S-Class | 2 | +37% to +50% | +15% to +20% |
| Module | Stats raised | Near best Mining Laser Power | Mining Laser Power | Mining Laser Efficiency |
|---|---|---|---|---|
C-Class | 1 | 5.2% | 50% | 50% |
B-Class | 1: 90% 2: 10% | 5.8% | 55.1% | 54.8% |
A-Class | 1: 70.5% 2: 29.5% | 10.6% | 64.9% | 64.6% |
S-Class | 2 | 22.6% | 100% | 100% |
| Module | Mining Laser Power | Mining Laser Efficiency |
|---|---|---|
C-Class | 5% | 4.9% |
B-Class | 5% | 4.9% |
A-Class | 5.1% | 5% |
S-Class | 5.2% | 5% |
Mounted Cannon
| Module | Stats raised | Damage | Weapon Power Efficiency | Rate of Fire |
|---|---|---|---|---|
C-Class | 1 to 2 | +1% to +3% | +1% to +6% | +1% to +3% |
B-Class | 2 to 3 | +3% to +6% | +6% to +11% | +3% to +6% |
A-Class | 3 | +6% to +9% | +11% to +15% | +6% to +7% |
S-Class | 3 | +9% to +12% | +15% to +20% | +7% to +11% |
| Module | Stats raised | Near best Damage | Damage | Weapon Power Efficiency | Rate of Fire |
|---|---|---|---|---|---|
C-Class | 1: 70.5% 2: 29.5% | 4.6% | 43.1% | 43.2% | 43.3% |
B-Class | 2: 70.5% 3: 29.5% | 8.2% | 76.6% | 76.5% | 76.4% |
A-Class | 3 | 16.3% | 100% | 100% | 100% |
S-Class | 3 | 22.5% | 100% | 100% | 100% |
| Module | Damage | Weapon Power Efficiency | Rate of Fire |
|---|---|---|---|
C-Class | 5.4% | 5.3% | 5% |
B-Class | 5.3% | 5.2% | 5.1% |
A-Class | 5.3% | 5.1% | 5.1% |
S-Class | 5.3% | 5.1% | 5.1% |
The next land exocraft is the Colossus.