Multitools
- Multitool types
Which types of multitools can you find?
Most multitools you find are pistols or rifles, 68%, beside Atlantid, Sentinel, Experimental, Alien, and Royal ones. A Royal is one in 17,000.
- Multitool classes
Where do you find a class S multitool?
Find a class S multitool in a medium, high, or pirate wealth system, never at low wealth. Pirate systems hold the most, 5%, but weak ones.
- Multitool stats
What are the best stats a multitool can have?
At class S, a Sentinel or a staff reaches 50% damage, an Atlantid 50% mining, and an Experimental or Royal 100% scanner, and staffs run 28.8% to 50.0% damage.
- How to upgrade a multitool
Should you upgrade a tool or find one at S?
Find a multitool at S for damage: an Alien or Experimental upgraded to S always lands at the floor of its damage, and an Atlantid's colour tells you where.
- Tetris figures
Which figure will a multitool's four supercharged slots form?
Four adjacent supercharged slots on a multitool most often form a corner. A flat line is rare on a staff, 0.19%, and ordinary on a rifle, 6.2%.
- The square on a multitool
How rare is a square of supercharged slots on a multitool?
About one multitool in a thousand has a square of supercharged slots: Atlantid, plain tools most often, one in 980, and Alien tools least, one in 2,000.
- Supercharged slots
How do you place modules for the most damage?
Put a weapon's three modules on the supercharged slots and the weapon where it touches the fewest of them, the same for every weapon: measured on the Boltcaster, a square of a 50% Sentinel multitool or staff takes it to 15535.7 Damage Potential with three Illegal modules at their best.
- Staffs
Which staff head should you pick?
Any staff head will do: each is sold at 29% of terminals, any terminal builds with a head you carry, and 1.4% of staffs hold adjacent slots whichever you fit.
- Multitool modules
What can a multitool upgrade module raise?
An S-Class Mining Beam upgrade always raises all four of its stats, a C-Class one only one or two.