Creature roles

Which creatures can you adopt on a planet? A median planet lists 5 adoptable creatures, most of them on land: 81% live on the ground, 14% underground, 4.8% under water, and none in the air. 89% are out at any time of day, and none is active only at night.

Adoptable means the scan card shows three grades, and creature stats says what they mean. Fish, birds, flying lizards, flying snakes, and small insects have none and stay out of these pages. Creatures that float over the ground, such as floating crabs and purple star shapes, count as ground creatures and can be adopted. The line a new discovery prints, such as Found 2 of 13, counts them too, so a planet with adoptable creatures holds a median of 8 species in all.

Where they live

Land holds most of them. Caves hold creatures on 38% of planets, so look underground too. Water needs a sea, and the only swimmers you can adopt are crabs.

LivesOf all creaturesPlanets with oneMedian where they liveWho
In the air0%0%—None: flying lizards and snakes show no grades
Under water4.8%15%1Crabs
Underground14%38%1Rodents, spiders and blobs
On the ground81%81%4Most kinds, large insects and floating creatures too
Adoptable creatures on planets and moons of Euclid.

Roles

A role says how a creature behaves, and a planet deals them out with its list. Passive creatures and prey fill most of it. Predators hunt other creatures, and player predators come for you.

RoleOf all creaturesLives
Flyer0%—
Insect2.9%On the ground
Player predator3%On the ground
Predator16%Underground and on the ground
Prey29%On the ground
Passive49%Under water, underground and on the ground
Adoptable creatures on planets and moons of Euclid.

Active time

The time comes with the role, not the planet, so a creature keeps it wherever it lives. Insects are the day shift. The only creatures active solely at night are deep sea fish, which cannot be adopted.

ActiveOf all creaturesWho
Only by day1.6%Insect
Mostly by day7.8%Prey
At any time89%Passive, Prey, Predator, Player predator and Insect
Mostly at night1.8%Passive
Only at nightnever—
Adoptable creatures on planets and moons of Euclid.

By planet type

Lists run about the same length on most types, with a median of 5 on Lush worlds. Weird worlds keep to kinds of their own and list 1 at the median. A Waterworld has no ground and no caves, so its median is 0. Dead worlds and gas giants hold no life at all.

TypeMedian creaturesLongest listNo creatureIn the airUnder waterUndergroundOn the ground
Waterworld0168%0.00.30.00.0
Weird1711%0.00.00.01.0
Green5149.7%0.00.40.63.8
Blue5149.3%0.00.40.63.8
Barren5147.4%0.00.10.64.0
Scorched5146.1%0.00.10.84.0
Lava5146.6%0.00.20.74.0
Red5144.2%0.00.40.63.9
Radioactive5155.5%0.00.20.84.0
Toxic5145.6%0.00.20.84.0
Frozen5145.6%0.00.20.84.0
Swamp5156.1%0.00.50.74.0
Lush5155.4%0.00.40.74.0
Adoptable creatures on planets and moons of Euclid. The last four columns are means per planet.

How many on a planet

15% of planets list no adoptable creature. A planet stops at 23 species, adoptable or not.

Creatures on a planetPlanets
None15%
1 or 216%
3 or 419%
5 or 632%
7 or 813%
9 or more5.2%
Adoptable creatures on planets and moons of Euclid.

Two bodies, one species

We have seen two species of mechanical creatures show two bodies each, under one name and with one set of grades. The Gender line changes with the body, and so do base weight and height. The game picks those three by the body, so they follow it, and no gender decides a body. The name and the grades never look at the body.

Both are the same kind of walking machine. How a body gets picked, and whether other kinds do the same, is not known.

Every creature on a list rolls three grades, and creature grades shows where the best ones turn up.