Living ships

What shapes can a living ship have? This page puts a living ship together from its parts. Every shape here is one the game makes. Searching for a system is not built yet. A living ship is always class S, so its shape, its colours, and its name are what differ between them.

Colour

How to use it

Pick the head first. Click a part of the ship, or a name under it, to see its choices. Every ship you can put together is one the game makes.

Under Colour, pick one of the three looks of the hull, fine ribs, coloured stripes, or black ridges, then a colour for the stripes of the shell and one for the pale skin of the head and belly, and on a ship with fine ribs a colour for the ribs. Until every colour is picked the ship stays grey. The colours are the ones the game paints living ships with, but the game lights them brighter, so the picture is close to the ship you will meet, a little paler.

A living ship has one body. On it sit a head, round, jaw, pointed, or flat, and a flat head can carry a fin; a ridge along the back or none; feelers, which every living ship has; one of five undersides; a bell or a cone for the engine; and short wings, long wings, or none. Two undersides bring more choices: the small fins can add rear pedals, and the open underside a belly and pedals.

Getting a living ship

The crash site where the ship waits fixes its shape, its look, its colours, and its name: the same site always holds the same living ship. The Void Egg's quest picks that site for you, at random among the crash sites of the planet it sends you to, so no place can be named for a shape. From the second ship on you can turn down the ship you are offered: the egg comes back, and the next ship waits at a new site. Living ships explains the quest and what each more ship costs.

An organic frigate comes another way: you call a cosmic whale with a Dream Aerial, and organic frigates explains how. The Sentinel Interceptors page shows the shapes of crashed Sentinel ships.