Frigates

How do you get a class S frigate? Buy it from the fleets of a system, and keep looking. A frigate's traits come from the spot where it flies, so every new fleet brings new frigates. Class S needs four good traits on top of its own, which happens to at most 9.8% of them. Or take a weaker one and send it out: a frigate gains levels on expeditions, and they clear its bad traits and add good ones.

The types

Five types fly in the fleets of any system, one as likely as the next: Combat, Exploration, Industrial, Trade, and Support. The pirates bring a sixth, the Raider. The rest come from a space whale or as expedition rewards.

FrigateWhere you get it
CombatBought from the fleets of a system
ExplorationBought from the fleets of a system
IndustrialBought from the fleets of a system
TradeBought from the fleets of a system
SupportBought from the fleets of a system
RaiderBought after a dreadnought battle
OrganicCalled from a space whale with a Dream Aerial
Stealth ReconnaissanceA reward of Expedition 2
Organic VesselA reward of Expedition 7
CursedA reward of Expedition 13
Every frigate type of the game.

Buying one

Your fleet holds 30 frigates. 60% of the frigates flying with a fleet are for sale. The frigates that roam a system in groups of their own never are.

The same system shows different frigates each time a fleet arrives, so you can keep looking without leaving.

Raiders

Raiders fly only with a pirate dreadnought. They go on sale once the battle has paid its rewards, however it ended, under the same rules as other frigates.

Traits and class

Every frigate starts with the trait of its type, such as Combat Specialist, and main stats inside the ranges of its type.

FrigateCombatExplorationIndustrialTrade
Combat1 to 50 to 20 to 40 to 2
Exploration0 to 21 to 50 to 20 to 4
Industrial0 to 30 to 11 to 50 to 3
Trade0 to 10 to 20 to 41 to 5
Support0 to 40 to 40 to 40 to 4
Raider1 to 50 to 20 to 40 to 2
Organic1 to 31 to 31 to 31 to 3
Main stats as a frigate appears, before its traits and levels.

Then it may draw more traits: each round goes on 56% of the time, and a trait can be good or bad. A frigate has five trait slots, its own trait and four more. A trait adds to one stat, and a bad one takes away; no stat goes below -10 or above 50. Every trait, with what it does and which types draw it, is under Frigate traits below.

TraitSmallMediumLarge
Own, the trait of its type+15+15+15
Secondary, good+2+4+6
Tertiary, good+1+2+3
Bad-2-4-6
What a trait adds to Combat, Exploration, Industrial, or Trade.

The class letter counts the traits: good ones, its own included, minus bad ones, minus two. So class S means its own trait and four good ones, and a bad trait cancels a good one in the letter.

FrigateCBAS
Organic69%14%7.7%9.8%
Raider80%13%3.6%3.5%
Exploration83%12%2.9%2.6%
Industrial83%12%2.9%2.6%
Trade83%12%2.9%2.6%
Support83%11%2.9%2.6%
Combat83%11%2.8%2.5%
The letter a frigate has when it appears, by its type.

A Combat frigate appears at class S 2.5% of the time, a Raider 3.5%, an organic frigate 9.8%, because it never draws a bad trait.

A good frigate

A frigate works on the stat of its own type, and its own trait is the only one that gives the big boost. So two new frigates of one type start close, and the other traits make the difference. Look for, in this order:

  • no bad trait: it stays until a level takes it away, and that level brings nothing new;
  • good traits on its own stat, the larger the better;
  • the letter last: a class C can arrive with three or four traits, a good one cancelled by a bad one.

Frigate traits

The good traits are those on the frigate's own stat: a Combat frigate wants Combat traits, an Industrial frigate Industrial ones. A good trait adds 1 to 6, a bad one takes up to 6 away, and only the trait of the frigate's type gives 15.

The largest good traits come only to the type they belong to: Combat traits of the largest kind to Combat frigates and Raiders, Industrial ones to Industrial frigates, and so on. A type draws the small traits of the other stats more rarely. Fuel traits save fuel, Speed traits shorten an expedition, and a trait that says Never damaged keeps the frigate safe on every expedition. A Support frigate never draws a bad fuel trait, and a Raider draws its bad traits only on Industrial, Trade, and Exploration.

TraitKindStatWhat it doesWho can draw it
Support SpecialistOwnFuel-15 fuelEvery Support frigate
Large TanksGoodFuel-3 fuelSupport 15
Oversized Fuel ScoopGoodFuel-6 fuelSupport 15
Generator GridGoodFuel-9 fuelSupport 15
Antimatter CyclerGoodFuel-3 fuelSupport 15
Advanced Power DistributorGoodFuel-6 fuelSupport 15
Portable Fusion IgnitorGoodFuel-9 fuelSupport 15
Oxygen RecyclerGoodFuel-2 fuelCombat 5, Exploration 5, Industrial 5, Trade 5, Raider 10
Tuned EnginesGoodFuel-4 fuelCombat 5, Exploration 5, Industrial 5, Trade 5, Raider 10
Robot CrewGoodFuel-6 fuelCombat 5, Exploration 5, Industrial 5, Trade 5, Raider 10
Photon SailsGoodFuel-2 fuelCombat 5, Exploration 5, Industrial 5, Trade 5, Raider 10
Overclocked Power DistributorGoodFuel-4 fuelCombat 5, Exploration 5, Industrial 5, Trade 5, Raider 10
Solar PanelsGoodFuel-6 fuelCombat 5, Exploration 5, Industrial 5, Trade 5, Raider 10
Efficient Warp DriveGoodFuel-4 fuelCombat 5, Exploration 5, Industrial 5, Trade 5, Raider 10
Thirsty CrewBadFuel+1 fuelCombat 5, Exploration 5, Industrial 5, Trade 5
Inefficient EngineBadFuel+2 fuelCombat 5, Exploration 5, Industrial 5, Trade 5
Leaky Fuel TubesBadFuel+4 fuelCombat 5, Exploration 5, Industrial 5, Trade 5
Poorly-Aligned BallastBadFuel+2 fuelCombat 5, Exploration 5, Industrial 5, Trade 5
Oil BurnerBadFuel+1 fuelCombat 5, Exploration 5, Industrial 5, Trade 5
Combat SpecialistOwnCombat+15Every Combat frigate
Raiding SpecialistOwnCombat+15Every Raider frigate
Massive GunsGoodCombat+2Combat 15, Raider 15
Ablative ArmourGoodCombat+4Combat 15, Raider 15
Cloaking DeviceGoodCombat+6Combat 15, Raider 15
Ultrasonic WeaponsGoodCombat+2Combat 15, Raider 5
Experimental WeaponryGoodCombat+4Combat 15, Raider 5
Tremendous CannonsGoodCombat+6Combat 5, Raider 5
Hidden WeaponryGoodCombat+1Exploration 5, Industrial 5, Trade 5, Support 5
Ammo FabricatorsGoodCombat+2Exploration 5, Industrial 5, Trade 5, Support 5
Reinforced HullGoodCombat+3Exploration 5, Industrial 5, Trade 5, Support 5
Aggressive ProbesGoodCombat+1Exploration 5, Industrial 5, Trade 5, Support 5
Angry CaptainGoodCombat+2Exploration 5, Industrial 5, Trade 5, Support 5
Retrofitted TurretsGoodCombat+3Exploration 5, Industrial 5, Trade 5, Support 5
Cowardly GunnersBadCombat-2Exploration 5, Industrial 5, Trade 5, Support 5
Second-Hand RocketsBadCombat-4Exploration 5, Industrial 5, Trade 5, Support 5
Faulty TorpedoesBadCombat-6Exploration 5, Industrial 5, Trade 5, Support 5
Fragile HullBadCombat-2Exploration 5, Industrial 5, Trade 5, Support 5
Low-Energy ShieldsBadCombat-4Exploration 5, Industrial 5, Trade 5, Support 5
Industrial SpecialistOwnIndustrial+15Every Industrial frigate
Laser Drill ArrayGoodIndustrial+2Industrial 15
Tractor BeamGoodIndustrial+4Industrial 15
Ultrasonic WeldersGoodIndustrial+6Industrial 15
Ore Processing UnitGoodIndustrial+2Industrial 15
Terraforming BeamsGoodIndustrial+4Industrial 15
Asteroid VaporizerGoodIndustrial+6Industrial 15
Mineral ExtractorsGoodIndustrial+1Combat 5, Exploration 5, Trade 5, Support 5, Raider 10
Extendable DrillsGoodIndustrial+2Combat 5, Exploration 5, Trade 5, Support 5, Raider 10
Asteroid ScannerGoodIndustrial+3Combat 5, Exploration 5, Trade 5, Support 5, Raider 10
Harvester DronesGoodIndustrial+1Combat 5, Exploration 5, Trade 5, Support 5, Raider 10
Metal DetectorGoodIndustrial+2Combat 5, Exploration 5, Trade 5, Support 5, Raider 10
Remote Mining UnitGoodIndustrial+3Combat 5, Exploration 5, Trade 5, Support 5, Raider 10
Lazy CrewBadIndustrial-2Combat 5, Exploration 5, Trade 5, Support 5, Raider 5
Small HoppersBadIndustrial-4Combat 5, Exploration 5, Trade 5, Support 5, Raider 5
Clumsy Drill OperatorBadIndustrial-6Combat 5, Exploration 5, Trade 5, Support 5, Raider 5
Underpowered LasersBadIndustrial-4Combat 5, Exploration 5, Trade 5, Support 5, Raider 5
Malfunctioning DronesBadIndustrial-2Combat 5, Exploration 5, Trade 5, Support 5, Raider 5
Trade SpecialistOwnTrade+15Every Trade frigate
Trade Analysis ComputerGoodTrade+2Trade 15
Automatic Investment EngineGoodTrade+4Trade 15
Mind Control DeviceGoodTrade+6Trade 15
HypnoDronesGoodTrade+2Trade 15
Propaganda DeviceGoodTrade+4Trade 15
Teleportation DeviceGoodTrade+6Trade 15
Economy ScannerGoodTrade+1Combat 5, Exploration 5, Industrial 5, Support 5, Raider 10
Remote Market AnalyserGoodTrade+2Combat 5, Exploration 5, Industrial 5, Support 5, Raider 10
Robot ButlersGoodTrade+3Combat 5, Exploration 5, Industrial 5, Support 5, Raider 10
AutoTranslatorGoodTrade+1Combat 5, Exploration 5, Industrial 5, Support 5, Raider 10
Negotiation ModuleGoodTrade+2Combat 5, Exploration 5, Industrial 5, Support 5, Raider 10
Well-Groomed CrewGoodTrade+3Combat 5, Exploration 5, Industrial 5, Support 5, Raider 10
Rude CaptainBadTrade-2Combat 5, Exploration 5, Industrial 5, Support 5, Raider 5
Small HoldBadTrade-4Combat 5, Exploration 5, Industrial 5, Support 5, Raider 5
Roach InfestationBadTrade-6Combat 5, Exploration 5, Industrial 5, Support 5, Raider 5
Thief On BoardBadTrade-4Combat 5, Exploration 5, Industrial 5, Support 5, Raider 5
Badly PaintedBadTrade-2Combat 5, Exploration 5, Industrial 5, Support 5, Raider 5
Exploration SpecialistOwnExploration+15Every Exploration frigate
Anomaly ScannerGoodExploration+2Exploration 15
Interstellar Signal ArrayGoodExploration+4Exploration 15
Cartography DronesGoodExploration+6Exploration 15
Realtime Archival DeviceGoodExploration+2Exploration 15
Gravitational VisualiserGoodExploration+4Exploration 15
Spacetime Anomaly ShieldingGoodExploration+6Exploration 15
Planetary Data ScoopGoodExploration+1Combat 5, Industrial 5, Trade 5, Support 5, Raider 5
Stowaway BotanistGoodExploration+2Combat 5, Industrial 5, Trade 5, Support 5, Raider 5
Radio TelescopesGoodExploration+3Combat 5, Industrial 5, Trade 5, Support 5, Raider 5
Fauna Analysis DeviceGoodExploration+1Combat 5, Industrial 5, Trade 5, Support 5, Raider 5
Holographic DisplaysGoodExploration+2Combat 5, Industrial 5, Trade 5, Support 5, Raider 5
Long-Distance SensorsGoodExploration+3Combat 5, Industrial 5, Trade 5, Support 5, Raider 5
Wandering CompassBadExploration-2Combat 5, Industrial 5, Trade 5, Support 5, Raider 10
Outdated MapsBadExploration-4Combat 5, Industrial 5, Trade 5, Support 5, Raider 10
Uncalibrated Warp DriveBadExploration-6Combat 5, Industrial 5, Trade 5, Support 5, Raider 10
Misaligned SensorsBadExploration-4Combat 5, Industrial 5, Trade 5, Support 5, Raider 10
Haunted RadarBadExploration-2Combat 5, Industrial 5, Trade 5, Support 5, Raider 10
Local Time DilatorGoodDuration-1% durationCombat 5, Exploration 5, Industrial 5, Trade 5, Support 5, Raider 10
Mass DriverGoodDuration-1% durationCombat 5, Exploration 5, Industrial 5, Trade 5, Support 5, Raider 10
Expert NavigatorGoodDuration-2% durationCombat 5, Exploration 5, Industrial 5, Trade 5, Support 5, Raider 10
Alcubierre DriveGoodDuration-2% durationCombat 5, Exploration 5, Industrial 5, Trade 5, Support 5, Raider 10
Wormhole GeneratorGoodDuration-3% durationCombat 5, Exploration 5, Industrial 5, Trade 5, Support 5, Raider 10
Experimental Impulse DriveGoodDuration-3% durationCombat 5, Exploration 5, Industrial 5, Trade 5, Support 5, Raider 10
Motivated CrewGoodDuration-2% durationCombat 5, Exploration 5, Industrial 5, Trade 5, Support 5, Raider 10
Dynamic BallastGoodDuration-2% durationCombat 5, Exploration 5, Industrial 5, Trade 5, Support 5, Raider 10
Self-Repairing HullGoodDamageNever damagedCombat 5, Exploration 5, Industrial 5, Trade 5, Support 5
Advanced Maintenance DronesGoodDamageNever damagedCombat 5, Exploration 5, Industrial 5, Trade 5, Support 5
Holographic ComponentsGoodDamageNever damagedCombat 5, Exploration 5, Industrial 5, Trade 5, Support 5
Every trait of the frigates bought from fleets. The number after a type is its weight in the draw: the higher, the more often that type draws the trait.

A level never gives a frigate the trait of its type, so the big boost comes only with the type.

Reward frigates

The three reward frigates always come with the same five traits.

TraitKindStatWhat it doesWho has it
Deep Scout PrototypeOwnCombat+15Always on the Stealth Reconnaissance
Tantalus DriveOwnExploration+15Always on the Stealth Reconnaissance
Mass Accelerator CannonGoodCombat+6Always on the Stealth Reconnaissance
Internal Emission SinkGoodDamageNever damagedAlways on the Stealth Reconnaissance
Long-Range FTL CapacityGoodDuration-3% durationAlways on the Stealth Reconnaissance
Cursed to RoamOwnExploration+15Always on the Cursed
Phantasmic CannonsOwnCombat+15Always on the Cursed
Powered by soulsGoodFuel-9 fuelAlways on the Cursed
UndyingGoodDamageNever damagedAlways on the Cursed
Driven by the bellsGoodDuration-3% durationAlways on the Cursed
Transcendent VisionOwnExploration+15Always on the Organic Vessel
Siren SongOwnTrade+15Always on the Organic Vessel
Hungering BeakGoodCombat+6Always on the Organic Vessel
Time LoopGoodDamageNever damagedAlways on the Organic Vessel
Nourishing OilsGoodFuel-9 fuelAlways on the Organic Vessel
The five traits each of the three reward frigates always comes with.

Sending them out

Send frigates of the expedition's kind. Most of its events, 75% to 80%, are of that kind, and on those the whole fleet's stat counts. On the other events it counts at 25%, and on a Balanced expedition at 40% on every event. Each frigate adds its stat up to 50, each matching boost, a frigate module a Starship Pilot sells, adds 10, and the fleet modules of your freighter multiply the sum, up to 150.

Every event rolls 0 to 25 and adds the fleet's stat; it goes well if it reaches the event's difficulty. The first event starts near 10, each later one is 2 harder, every frigate you send adds one, and each expedition adds a hidden difficulty of 0, 15, 30, 45 to all its events. When the fleet's stat reaches the difficulty, the event always goes well; each point short takes one chance in 26 away. So the late events of a long expedition fail whatever you send, and a strong fleet pays most on the long ones.

Hidden difficultyFrigatesTheir stat4 events, about 6 h6 events, about 9 h10 events, about 15 h14 events, about 21 h18 events, about 27 h
01153.85.57.88.89.0
01204.05.99.010.811.5
01304.06.010.013.315.5
01504.06.010.014.018.0
03904.06.010.014.018.0
051504.06.010.014.018.0
151151.82.32.52.52.5
151202.63.54.34.34.3
151303.85.57.88.89.0
151504.06.010.013.816.8
153904.06.010.014.018.0
1551504.06.010.014.018.0
301150.10.10.10.10.1
301200.40.40.40.40.4
301301.82.32.52.52.5
301504.05.99.010.811.5
303904.06.010.014.018.0
3051504.06.010.014.018.0
451150.00.00.00.00.0
451200.00.00.00.00.0
451300.10.10.10.10.1
451502.63.54.34.34.3
453904.06.010.014.017.8
4551504.06.010.014.018.0
Expected events that go well, when every event is of the fleet's own kind. Their stat is the fleet's sum in that kind.

The stat decides only how many events go well, not what they bring. Each event that goes well pays one reward of its kind; one that fails pays nothing. Until you have bought 3 frigates, expeditions are easy and pay far less.

EventOne success brings
Combat200,000 to 400,000 units, or 500 Chromatic Metal, Indium, or Magnetised Ferrite, or a Carrier AI Fragment
Exploration200 to 250 nanites or a procedural product, or 5 to 10 curiosities, or 250,000 to 400,000 units
Industrial250 to 750 of one activated metal (Copper, Cadmium, Emeril, or Indium), 2 to 10 alloys, 5 to 20 trade goods, a cargo or frigate token, or 250,000 to 400,000 units
Trade250,000 to 400,000 units, or 5 to 10 curiosities
One of these per event that goes well, whatever the stat.

A Speed trait cuts the time: each event takes about 1.5 hours, less a share for each point of Speed.

Damage and loss

Only a failed event damages a frigate, and only once you have finished more than 3 expeditions; the chance grows until 10.

Expeditions you have finishedChance a failed event damages a frigate
3 or fewer0%
42.9%
55.7%
68.6%
711%
814%
917%
10 or more20%
Counted over all your expeditions.

The weakest frigate in the event's kind is the likeliest to be hit. A frigate with a trait that says Never damaged, and an organic frigate, is never hit.

The first hit damages the frigate, and you choose to let it go on or send it home; sent home, it still counts the expedition. A second hit while it is damaged destroys it: it is gone from your fleet for good. So send a damaged frigate home. If no frigate is left, the expedition ends at once. You always keep the rewards it won.

Damage is not a bad trait. You repair it for resources, and it never adds or removes a trait.

Levels

A frigate gains a level when it has finished 4, 8, 15, 25, 30, 35, 40, 45, 50, 55 expeditions, whether they went well or not. The number of Successful Encounters on its card is only a tally of events that went well; it does not move the level.

Each level gives 5 stat points on Combat, Exploration, Industrial, and Trade, and changes one trait at most:

  • if the frigate holds a bad trait, one of them goes, picked at random, and nothing takes its place in that level;
  • if it holds none and has a free slot, it gains one good trait of its type's list, never a second trait of its type.

So a frigate keeps its bad traits until levels remove them, one a level, and the free slot is filled by a later level. A frigate can reach S if its bad traits and the good traits it lacks fit in the levels it has left; a frigate you buy has already spent some, one for every trait it drew beyond its own.

The ring on the card fills short: it counts the expeditions since the last level against the whole count of the next. Trust the count of expeditions, not the ring.

LevelAfter finished expeditionsRing one expedition beforeRing when the level comes
1475%100%
2838%50%
31540%47%
42536%40%
53013%17%
63511%14%
74010%12%
8458.9%11%
9508%10%
10557.3%9.1%
The ring under the frigate's card, as the game fills it.

Price

A frigate's price is set by its type and class: a base with a spread, times a multiplier of its class.

FrigateClass CClass BClass AClass S
Combat, Exploration, Industrial, Trade, Support1.5 to 2.53 to 55.3 to 8.87.5 to 12.5
Raider4.5 to 5.59 to 1115.8 to 19.322.5 to 27.5
Organic7.5 to 12.515 to 2526.3 to 43.837.5 to 62.5
Price in millions of units.

An organic frigate draws from a list of its own and never a bad trait: organic frigates says how to call a whale and pick the kind of its frigate.