Minotaur modules
What can a Minotaur upgrade module raise? Its laser, flamethrower, cannon, and Daedalus Engine each have a family, and none has a C-Class module: they run from B to S.
Each stat reads as the module's card prints it. The land exocraft share a set of their own, with a page each: the Roamer, Nomad, Pilgrim, and Colossus.
Every Minotaur module
The modules you build or receive, apart from upgrade modules. The Hardframe body, arms, and legs are a blueprint of the Space Anomaly, and the quest A Trace of Metal gives them too. The Liquidator set, whose right arm carries a flamethrower, is a reward of the Liquidators expedition: its milestones give the body, both arms, and the legs, and the Quicksilver merchant of the Space Anomaly sells them too. The Minotaur wears one set at a time.
| Module | What it does | Built from |
|---|---|---|
Daedalus Engine | A compact reactor unit, this engine is the heart of the Minotaur. It is mounted on a gyroscope to prevent fuel incidents during rapid movement. | |
Self-Greasing Servos | An automatically-regulated lubricant dispenser fitted to the leg joints of the Minotaur reduce friction and encourage fuel-efficient motion. | Magnetised Ferrite ×40, Acid ×1, Wiring Loom ×1 |
Hardframe Legs | A collection of salvaged components from a Sentinel Hardframe, reconditioned to fit the Minotaur Heavy Exocraft Hybrid. | Pugneum ×120, Hardframe Engine ×1 |
Liquidator Legs | An upgrade to the Minotaur Heavy Exocraft Hybrid, the Liquidator is a cutting-edge heavy-duty combat unit, designed to operate in the harshest of environments. | |
Minotaur Radar Array | A high-detail radar device, capable of upgrading the scanner technology aboard the Minotaur to Analysis Visor levels. | Chromatic Metal ×75, Gold ×50, Wiring Loom ×1 |
Ariadne's Flame | A series of agile, high-powered jet thrusters mounted to the rear of the rear of the Minotaur. Precise use allows the Minotaur to quickly and powerfully traverse all manner of terrain. | Amino Chamber ×1, Metal Plating ×4, Carbon Nanotubes ×10 |
Minotaur Laser | A mounted laser system specifically designed for the Minotaur Heavy Exosuit Hybrid. | Chromatic Metal ×80, Di-hydrogen ×65, Wiring Loom ×1 |
Precision Minotaur Laser | An upgrade for the Minotaur Heavy Exosuit Hybrid's laser array system. | Gravitino Ball ×2, Solar Mirror ×1 |
Hardframe Left Arm | A collection of salvaged components from a Sentinel Hardframe, reconditioned to fit the Minotaur Heavy Exocraft Hybrid. | Chromatic Metal ×50, Pugneum ×40, Hydraulic Wiring ×1 |
Minotaur Cannon | A mounted cannon specifically designed for the Minotaur Heavy Exosuit Hybrid. | Pugneum ×50, Projectile Ammunition ×200, Wiring Loom ×1 |
Minotaur Bore | Adds Terrain Manipulation capability to the laser array of the Minotaur Heavy Exosuit Hybrid. | Silicate Powder ×100, Cobalt ×40, Wiring Loom ×1 |
Environment Control Unit | This powerful environmental neutralising system is plugged directly into the pilot as they enter the cockpit. The system is powered via the Minotaur's main engine and requires no additional input. Some minor pain may be noticed around the insertion site. | Storm Crystal ×3, Microprocessor ×2, Wiring Loom ×2 |
Minotaur AI Pilot | A semi-autonomous artificial pilot plugin for the Minotaur Heavy Exocraft Hybrid. Installation allows the Minotaur to traverse planets itself and engage in combat or mining activities to support its primary operator. | Quantum Computer ×1, Antimatter ×1, Wiring Loom ×1 |
Hardframe Body | A collection of salvaged components from a Sentinel Hardframe, reconditioned to fit the Minotaur Heavy Exocraft Hybrid. | Radiant Brain ×1, Antimatter ×1, Life Support Gel ×1 |
Liquidator Body | An upgrade to the Minotaur Heavy Exocraft Hybrid, the Liquidator is a cutting-edge heavy-duty combat unit, designed to operate in the harshest of environments. | |
Hardframe Right Arm | A collection of salvaged components from a Sentinel Hardframe, reconditioned to fit the Minotaur Heavy Exocraft Hybrid. | Ionised Cobalt ×30, Pugneum ×40, Hydraulic Wiring ×1 |
Liquidator Left Arm | An upgrade to the Minotaur Heavy Exocraft Hybrid, the Liquidator is a cutting-edge heavy-duty combat unit, designed to operate in the harshest of environments. | |
Liquidator Right Arm | An upgrade to the Minotaur Heavy Exocraft Hybrid, the Liquidator is a cutting-edge heavy-duty combat unit, designed to operate in the harshest of environments. |
The two body sets
The Minotaur wears one set at a time: a body, a left arm, a right arm, and legs. The Hardframe set is blue and the Liquidator set white. Each part below shows the stats the game gives it: as its card prints them where the part is an upgrade (the left arm of the Hardframe and both pairs of legs), otherwise as the game stores them, since the cards of the other arms and of the bodies print no stats.
Hardframe
| Part | Stats | Comes from |
|---|---|---|
Hardframe Left Arm | Damage to stunned entities +400%, Mining Laser Power +62%, Post-Impact Ignition Enabled, Impact Fire Duration 4 seconds | Quest (A Trace of Metal), Minotaur Upgrades blueprint (Nanites) |
Hardframe Right Arm | Damage 20, Weapon Power Efficiency 1, Rate of Fire 0.5 | Quest (A Trace of Metal), Minotaur Upgrades blueprint (Nanites) |
Hardframe Legs | Fuel Usage -11%, Boost Tank Size +25% | Quest (A Trace of Metal), Minotaur Upgrades blueprint (Nanites) |
Hardframe Body | Minotaur AI Pilot Enabled | Quest (A Trace of Metal), Minotaur Upgrades blueprint (Nanites) |
Liquidator
| Part | Stats | Comes from |
|---|---|---|
Liquidator Left Arm | Damage 20, Weapon Power Efficiency 1, Rate of Fire 0.5 | Quicksilver shop |
Liquidator Right Arm | Damage 3, Weapon Power Efficiency 0.75, Rate of Fire 0.08, Post-Impact Ignition Enabled, Impact Fire Duration 3, Impact Fire Damage 25 | Quicksilver shop, Twitch Drop |
Liquidator Legs | Fuel Usage -11%, Boost Tank Size +25% | Quicksilver shop |
Liquidator Body | Minotaur AI Pilot Enabled | Quicksilver shop |
The two sets match part for part but for the arms: the Hardframe left arm adds to the mining laser and sets targets on fire, and its right arm stuns, while the Liquidator left arm stuns and its right arm carries the flamethrower. The bodies both switch on the Minotaur AI Pilot, and the legs give the same fuel and boost.
Supercharged slots
The Minotaur has three supercharged slots, and they stand in the same places for every player: slot 8 of the top row, slot 1 of the middle row, slot 5 of the bottom row, counting from the left. There is nothing to roll. None of the three is adjacent to another, so each can lift one kind: give them to the Daedalus Engine, the Minotaur Laser, and the Minotaur Cannon, one module of each, and set the rest of that kind and its own technology around it, adjacent.
Upgrade modules
One table per family: each class, how many stats one install raises, and the limits of each stat. Below each table a second one shows what one install rolls: how many stats it raises, how often it comes near the best its kind can add to the stat it names, and how often each stat is raised; a third shows how often a raised stat lands in the top tenth of its limits.
Minotaur Laser
| Module | Stats raised | Mining Laser Power | Mining Laser Efficiency |
|---|---|---|---|
B-Class | 1 to 2 | +12% to +25% | +6% to +11% |
A-Class | 1 to 2 | +25% to +37% | +11% to +15% |
S-Class | 2 | +37% to +50% | +15% to +20% |
| Module | Stats raised | Near best Mining Laser Power | Mining Laser Power | Mining Laser Efficiency |
|---|---|---|---|---|
B-Class | 1: 90% 2: 10% | 5.8% | 55.1% | 54.8% |
A-Class | 1: 70.5% 2: 29.5% | 10.6% | 64.9% | 64.6% |
S-Class | 2 | 22.6% | 100% | 100% |
| Module | Mining Laser Power | Mining Laser Efficiency |
|---|---|---|
B-Class | 5% | 4.9% |
A-Class | 5.1% | 5% |
S-Class | 5.2% | 5% |
Minotaur Flamethrower
| Module | Stats raised | Damage | Weapon Power Efficiency | Impact Fire Duration |
|---|---|---|---|---|
B-Class | 1 to 2 | +100% | +6% to +11% | +5% to +11% |
A-Class | 2 to 3 | +100% to +200% | +11% to +20% | +11% to +21% |
S-Class | 3 | +200% | +20% to +31% | +21% to +36% |
| Module | Stats raised | Near best Damage | Damage | Weapon Power Efficiency | Impact Fire Duration |
|---|---|---|---|---|---|
B-Class | 1: 70.5% 2: 29.5% | — | 43.1% | 43.2% | 43.3% |
A-Class | 2: 70.5% 3: 29.5% | 8.2% | 76.6% | 76.5% | 76.4% |
S-Class | 3 | — | 100% | 100% | 100% |
| Module | Damage | Weapon Power Efficiency | Impact Fire Duration |
|---|---|---|---|
B-Class | — | 5.3% | 2.8% |
A-Class | 5.3% | 5.2% | 2.7% |
S-Class | — | 5.1% | 2.7% |
Minotaur Cannon
| Module | Stats raised | Damage | Weapon Power Efficiency | Rate of Fire |
|---|---|---|---|---|
B-Class | 2 to 3 | +3% to +6% | +6% to +11% | +3% to +6% |
A-Class | 3 | +6% to +9% | +11% to +15% | +6% to +7% |
S-Class | 3 | +9% to +12% | +15% to +20% | +7% to +11% |
| Module | Stats raised | Near best Damage | Damage | Weapon Power Efficiency | Rate of Fire |
|---|---|---|---|---|---|
B-Class | 2: 70.5% 3: 29.5% | 8.2% | 76.6% | 76.5% | 76.4% |
A-Class | 3 | 16.3% | 100% | 100% | 100% |
S-Class | 3 | 22.5% | 100% | 100% | 100% |
| Module | Damage | Weapon Power Efficiency | Rate of Fire |
|---|---|---|---|
B-Class | 5.3% | 5.2% | 2.5% |
A-Class | 5.3% | 5.1% | 2.5% |
S-Class | 5.3% | 5.1% | 2.5% |
Daedalus Engine
| Module | Stats raised | Fuel Usage | Boost Tank Size |
|---|---|---|---|
B-Class | 1 | -6% to -11% | +10% to +15% |
A-Class | 1 to 2 | -11% to -15% | +15% to +25% |
S-Class | 2 | -15% to -20% | +25% to +30% |
| Module | Stats raised | Near best Boost Tank Size | Fuel Usage | Boost Tank Size |
|---|---|---|---|---|
B-Class | 1 | 8.1% | 50% | 50% |
A-Class | 1: 84% 2: 16% | 7.7% | 58.1% | 57.9% |
S-Class | 2 | 36.8% | 100% | 100% |
| Module | Fuel Usage | Boost Tank Size |
|---|---|---|
B-Class | 5.1% | 4.9% |
A-Class | 5.1% | 5% |
S-Class | 5.1% | 5.1% |
That covers everything you wear and drive. What is left to claim on a planet is alive: creature roles.