Minotaur modules

What can a Minotaur upgrade module raise? Its laser, flamethrower, cannon, and Daedalus Engine each have a family, and none has a C-Class module: they run from B to S.

Each stat reads as the module's card prints it. The land exocraft share a set of their own, with a page each: the Roamer, Nomad, Pilgrim, and Colossus.

Every Minotaur module

The modules you build or receive, apart from upgrade modules. The Hardframe body, arms, and legs are a blueprint of the Space Anomaly, and the quest A Trace of Metal gives them too. The Liquidator set, whose right arm carries a flamethrower, is a reward of the Liquidators expedition: its milestones give the body, both arms, and the legs, and the Quicksilver merchant of the Space Anomaly sells them too. The Minotaur wears one set at a time.

ModuleWhat it doesBuilt from

Daedalus Engine

A compact reactor unit, this engine is the heart of the Minotaur. It is mounted on a gyroscope to prevent fuel incidents during rapid movement.

Self-Greasing Servos

An automatically-regulated lubricant dispenser fitted to the leg joints of the Minotaur reduce friction and encourage fuel-efficient motion.Magnetised Ferrite ×40, Acid ×1, Wiring Loom ×1

Hardframe Legs

A collection of salvaged components from a Sentinel Hardframe, reconditioned to fit the Minotaur Heavy Exocraft Hybrid.Pugneum ×120, Hardframe Engine ×1

Liquidator Legs

An upgrade to the Minotaur Heavy Exocraft Hybrid, the Liquidator is a cutting-edge heavy-duty combat unit, designed to operate in the harshest of environments.

Minotaur Radar Array

A high-detail radar device, capable of upgrading the scanner technology aboard the Minotaur to Analysis Visor levels.Chromatic Metal ×75, Gold ×50, Wiring Loom ×1

Ariadne's Flame

A series of agile, high-powered jet thrusters mounted to the rear of the rear of the Minotaur. Precise use allows the Minotaur to quickly and powerfully traverse all manner of terrain.Amino Chamber ×1, Metal Plating ×4, Carbon Nanotubes ×10

Minotaur Laser

A mounted laser system specifically designed for the Minotaur Heavy Exosuit Hybrid.Chromatic Metal ×80, Di-hydrogen ×65, Wiring Loom ×1

Precision Minotaur Laser

An upgrade for the Minotaur Heavy Exosuit Hybrid's laser array system.Gravitino Ball ×2, Solar Mirror ×1

Hardframe Left Arm

A collection of salvaged components from a Sentinel Hardframe, reconditioned to fit the Minotaur Heavy Exocraft Hybrid.Chromatic Metal ×50, Pugneum ×40, Hydraulic Wiring ×1

Minotaur Cannon

A mounted cannon specifically designed for the Minotaur Heavy Exosuit Hybrid.Pugneum ×50, Projectile Ammunition ×200, Wiring Loom ×1

Minotaur Bore

Adds Terrain Manipulation capability to the laser array of the Minotaur Heavy Exosuit Hybrid.Silicate Powder ×100, Cobalt ×40, Wiring Loom ×1

Environment Control Unit

This powerful environmental neutralising system is plugged directly into the pilot as they enter the cockpit. The system is powered via the Minotaur's main engine and requires no additional input. Some minor pain may be noticed around the insertion site.Storm Crystal ×3, Microprocessor ×2, Wiring Loom ×2

Minotaur AI Pilot

A semi-autonomous artificial pilot plugin for the Minotaur Heavy Exocraft Hybrid. Installation allows the Minotaur to traverse planets itself and engage in combat or mining activities to support its primary operator.Quantum Computer ×1, Antimatter ×1, Wiring Loom ×1

Hardframe Body

A collection of salvaged components from a Sentinel Hardframe, reconditioned to fit the Minotaur Heavy Exocraft Hybrid.Radiant Brain ×1, Antimatter ×1, Life Support Gel ×1

Liquidator Body

An upgrade to the Minotaur Heavy Exocraft Hybrid, the Liquidator is a cutting-edge heavy-duty combat unit, designed to operate in the harshest of environments.

Hardframe Right Arm

A collection of salvaged components from a Sentinel Hardframe, reconditioned to fit the Minotaur Heavy Exocraft Hybrid.Ionised Cobalt ×30, Pugneum ×40, Hydraulic Wiring ×1

Liquidator Left Arm

An upgrade to the Minotaur Heavy Exocraft Hybrid, the Liquidator is a cutting-edge heavy-duty combat unit, designed to operate in the harshest of environments.

Liquidator Right Arm

An upgrade to the Minotaur Heavy Exocraft Hybrid, the Liquidator is a cutting-edge heavy-duty combat unit, designed to operate in the harshest of environments.
Every minotaur module the game lists, apart from upgrade modules.

The two body sets

The Minotaur wears one set at a time: a body, a left arm, a right arm, and legs. The Hardframe set is blue and the Liquidator set white. Each part below shows the stats the game gives it: as its card prints them where the part is an upgrade (the left arm of the Hardframe and both pairs of legs), otherwise as the game stores them, since the cards of the other arms and of the bodies print no stats.

Hardframe

PartStatsComes from

Hardframe Left Arm

Damage to stunned entities +400%, Mining Laser Power +62%, Post-Impact Ignition Enabled, Impact Fire Duration 4 secondsQuest (A Trace of Metal), Minotaur Upgrades blueprint (Nanites)

Hardframe Right Arm

Damage 20, Weapon Power Efficiency 1, Rate of Fire 0.5Quest (A Trace of Metal), Minotaur Upgrades blueprint (Nanites)

Hardframe Legs

Fuel Usage -11%, Boost Tank Size +25%Quest (A Trace of Metal), Minotaur Upgrades blueprint (Nanites)

Hardframe Body

Minotaur AI Pilot EnabledQuest (A Trace of Metal), Minotaur Upgrades blueprint (Nanites)
Hardframe, the blue set: each part with the stats the game gives it, as its card prints them or as the game stores them where the card prints none.

Liquidator

PartStatsComes from

Liquidator Left Arm

Damage 20, Weapon Power Efficiency 1, Rate of Fire 0.5Quicksilver shop

Liquidator Right Arm

Damage 3, Weapon Power Efficiency 0.75, Rate of Fire 0.08, Post-Impact Ignition Enabled, Impact Fire Duration 3, Impact Fire Damage 25Quicksilver shop, Twitch Drop

Liquidator Legs

Fuel Usage -11%, Boost Tank Size +25%Quicksilver shop

Liquidator Body

Minotaur AI Pilot EnabledQuicksilver shop
Liquidator, the white set: each part with the stats the game gives it, as its card prints them or as the game stores them where the card prints none.

The two sets match part for part but for the arms: the Hardframe left arm adds to the mining laser and sets targets on fire, and its right arm stuns, while the Liquidator left arm stuns and its right arm carries the flamethrower. The bodies both switch on the Minotaur AI Pilot, and the legs give the same fuel and boost.

Supercharged slots

The Minotaur has three supercharged slots, and they stand in the same places for every player: slot 8 of the top row, slot 1 of the middle row, slot 5 of the bottom row, counting from the left. There is nothing to roll. None of the three is adjacent to another, so each can lift one kind: give them to the Daedalus Engine, the Minotaur Laser, and the Minotaur Cannon, one module of each, and set the rest of that kind and its own technology around it, adjacent.

Upgrade modules

One table per family: each class, how many stats one install raises, and the limits of each stat. Below each table a second one shows what one install rolls: how many stats it raises, how often it comes near the best its kind can add to the stat it names, and how often each stat is raised; a third shows how often a raised stat lands in the top tenth of its limits.

Minotaur Laser

ModuleStats raisedMining Laser PowerMining Laser Efficiency

B-Class

1 to 2+12% to +25%+6% to +11%

A-Class

1 to 2+25% to +37%+11% to +15%

S-Class

2+37% to +50%+15% to +20%
Minotaur Laser upgrade modules, their limits as the game's card prints them. Stats raised is how many stats one install shows on its card.
ModuleStats raisedNear best Mining Laser PowerMining Laser PowerMining Laser Efficiency

B-Class

1: 90% 2: 10%5.8%55.1%54.8%

A-Class

1: 70.5% 2: 29.5%10.6%64.9%64.6%

S-Class

222.6%100%100%
What one install of each Minotaur Laser upgrade module rolls, exact over every install. Stats raised: how often its card shows each number of stats. Near best: how often it adds at least nine tenths of the most Mining Laser Power any install of its kind adds, a dash where Mining Laser Power has one value. Each stat: how often an install raises it.
ModuleMining Laser PowerMining Laser Efficiency

B-Class

5%4.9%

A-Class

5.1%5%

S-Class

5.2%5%
How often a raised stat of each Minotaur Laser upgrade module lands in the top tenth of its limits, a dash where the module has no such stat or the stat has one value.

Minotaur Flamethrower

ModuleStats raisedDamageWeapon Power EfficiencyImpact Fire Duration

B-Class

1 to 2+100%+6% to +11%+5% to +11%

A-Class

2 to 3+100% to +200%+11% to +20%+11% to +21%

S-Class

3+200%+20% to +31%+21% to +36%
Minotaur Flamethrower upgrade modules, their limits as the game's card prints them. Stats raised is how many stats one install shows on its card.
ModuleStats raisedNear best DamageDamageWeapon Power EfficiencyImpact Fire Duration

B-Class

1: 70.5% 2: 29.5%—43.1%43.2%43.3%

A-Class

2: 70.5% 3: 29.5%8.2%76.6%76.5%76.4%

S-Class

3—100%100%100%
What one install of each Minotaur Flamethrower upgrade module rolls, exact over every install. Stats raised: how often its card shows each number of stats. Near best: how often it adds at least nine tenths of the most Damage any install of its kind adds, a dash where Damage has one value. Each stat: how often an install raises it.
ModuleDamageWeapon Power EfficiencyImpact Fire Duration

B-Class

—5.3%2.8%

A-Class

5.3%5.2%2.7%

S-Class

—5.1%2.7%
How often a raised stat of each Minotaur Flamethrower upgrade module lands in the top tenth of its limits, a dash where the module has no such stat or the stat has one value.

Minotaur Cannon

ModuleStats raisedDamageWeapon Power EfficiencyRate of Fire

B-Class

2 to 3+3% to +6%+6% to +11%+3% to +6%

A-Class

3+6% to +9%+11% to +15%+6% to +7%

S-Class

3+9% to +12%+15% to +20%+7% to +11%
Minotaur Cannon upgrade modules, their limits as the game's card prints them. Stats raised is how many stats one install shows on its card.
ModuleStats raisedNear best DamageDamageWeapon Power EfficiencyRate of Fire

B-Class

2: 70.5% 3: 29.5%8.2%76.6%76.5%76.4%

A-Class

316.3%100%100%100%

S-Class

322.5%100%100%100%
What one install of each Minotaur Cannon upgrade module rolls, exact over every install. Stats raised: how often its card shows each number of stats. Near best: how often it adds at least nine tenths of the most Damage any install of its kind adds, a dash where Damage has one value. Each stat: how often an install raises it.
ModuleDamageWeapon Power EfficiencyRate of Fire

B-Class

5.3%5.2%2.5%

A-Class

5.3%5.1%2.5%

S-Class

5.3%5.1%2.5%
How often a raised stat of each Minotaur Cannon upgrade module lands in the top tenth of its limits, a dash where the module has no such stat or the stat has one value.

Daedalus Engine

ModuleStats raisedFuel UsageBoost Tank Size

B-Class

1-6% to -11%+10% to +15%

A-Class

1 to 2-11% to -15%+15% to +25%

S-Class

2-15% to -20%+25% to +30%
Daedalus Engine upgrade modules, their limits as the game's card prints them. Stats raised is how many stats one install shows on its card.
ModuleStats raisedNear best Boost Tank SizeFuel UsageBoost Tank Size

B-Class

18.1%50%50%

A-Class

1: 84% 2: 16%7.7%58.1%57.9%

S-Class

236.8%100%100%
What one install of each Daedalus Engine upgrade module rolls, exact over every install. Stats raised: how often its card shows each number of stats. Near best: how often it adds at least nine tenths of the most Boost Tank Size any install of its kind adds, a dash where Boost Tank Size has one value. Each stat: how often an install raises it.
ModuleFuel UsageBoost Tank Size

B-Class

5.1%4.9%

A-Class

5.1%5%

S-Class

5.1%5.1%
How often a raised stat of each Daedalus Engine upgrade module lands in the top tenth of its limits, a dash where the module has no such stat or the stat has one value.

That covers everything you wear and drive. What is left to claim on a planet is alive: creature roles.