Multitool modules
What can a multitool upgrade module raise? As many as four stats of one weapon or the scanner, and the class sets how many and how far: an S-Class Mining Beam upgrade raises all four of its stats, a C-Class one only one or two. Each weapon and the scanner has its own family. You buy the classes at the multitool merchant of a station, as station technology merchants shows.
Each stat reads as the module's card prints it. Illegal modules are sold at an Outlaw Station and now and then by the Scrap Dealer, Rusted ones are sea salvage, and the Forbidden module is a Sentinel one.
Upgrade modules
One table per family: each class, how many stats one install raises, and the limits of each stat. Below each table a second one shows what one install rolls: how many stats it raises, how often it comes near the best its kind can add to the stat it names, and how often each stat is raised; a third shows how often a raised stat lands in the top tenth of its limits, where the Illegal and Forbidden modules stand out by a one-in-ten draw that raises the most stats their kind allows. Where to put them for the most damage is on supercharged slots.
Mining Beam
| Module | Stats raised | Mining Speed | Heat Dispersion | Fuel Efficiency | Overheat Downtime |
|---|---|---|---|---|---|
C-Class | 1 to 2 | +6% to +11% | +5% to +15% | +1% to +11% | -6% to -11% |
B-Class | 2 to 3 | +6% to +15% | +15% to +21% | +11% to +15% | -11% to -15% |
A-Class | 3 to 4 | +11% to +20% | +21% to +40% | +15% to +21% | -11% to -15% |
S-Class | 4 | +15% to +20% | +40% to +50% | +21% | -15% to -20% |
Illegal | 1 to 4 | +6% to +20% | +5% to +55% | +1% to +25% | -6% to -25% |
Rusted | 1 to 4 | +1% to +6% | +1% to +2% | +1% to +2% | -1% to -6% |
| Module | Stats raised | Near best Mining Speed | Mining Speed | Heat Dispersion | Fuel Efficiency | Overheat Downtime |
|---|---|---|---|---|---|---|
C-Class | 1: 84% 2: 16% | 3.1% | 29.3% | 29% | 29% | 28.7% |
B-Class | 2: 84% 3: 16% | 4.2% | 54.2% | 53.8% | 54% | 54% |
A-Class | 3: 84% 4: 16% | 8.3% | 79.1% | 79% | 78.9% | 79% |
S-Class | 4 | 22.4% | 100% | 100% | 100% | 100% |
Illegal | 1: 57.7% 2: 18% 3: 10.4% 4: 13.8% | 2.4% | 45.2% | 45.1% | 45% | 45.2% |
Rusted | 1: 63.7% 2: 20.3% 3: 11.6% 4: 4.4% | 2.6% | 39.4% | 39.3% | 39% | 39% |
| Module | Mining Speed | Heat Dispersion | Fuel Efficiency | Overheat Downtime |
|---|---|---|---|---|
C-Class | 5.1% | 2.7% | 2.8% | 1.5% |
B-Class | 5.1% | 5.2% | 2.7% | 2.6% |
A-Class | 5.1% | 5.2% | 2.6% | 5.2% |
S-Class | 5.1% | 5.1% | — | 5.2% |
Illegal | 4% | 18.4% | 16.7% | 3.9% |
Rusted | 5.2% | 5.2% | 2.7% | 5.3% |
Analysis Visor
| Module | Stats raised | Scan Radius | Fauna Analysis Rewards | Flora Analysis Rewards | Mineral Analysis Rewards |
|---|---|---|---|---|---|
C-Class | 1 to 2 | +5% to +11% | +1,000% to +2,000% | +1,000% to +2,000% | +1,000% to +2,000% |
B-Class | 2 to 3 | +11% to +21% | +2,500% to +5,000% | +2,500% to +5,000% | +2,500% to +5,000% |
A-Class | 2 to 4 | +21% to +30% | +5,000% to +10,000% | +5,000% to +10,000% | +5,000% to +10,000% |
S-Class | 3 to 4 | +30% to +40% | +6,500% to +10,000% | +6,500% to +10,000% | +6,500% to +10,000% |
Illegal | 2 to 4 | +5% to +50% | +1,000% to +11,000% | +1,000% to +11,000% | +1,000% to +11,000% |
Rusted | 2 to 4 | +1% to +4% | +200% to +300% | +200% to +300% | +200% to +300% |
| Module | Stats raised | Near best analysis rewards | Scan Radius | Fauna Analysis Rewards | Flora Analysis Rewards | Mineral Analysis Rewards |
|---|---|---|---|---|---|---|
C-Class | 1: 90% 2: 10% | 0.1% | 27.8% | 27.4% | 27.5% | 27.3% |
B-Class | 2: 70.5% 3: 29.5% | 0.1% | 57.6% | 57.2% | 57.3% | 57.5% |
A-Class | 2: 70.5% 3: 22.6% 4: 6.9% | under 0.1% | 59.3% | 59% | 59% | 59.2% |
S-Class | 3: 70.5% 4: 29.5% | 1.4% | 82.6% | 82.4% | 82.3% | 82.3% |
Illegal | 2: 63.7% 3: 20.2% 4: 16.1% | 9.3% | 63.4% | 63.1% | 62.8% | 63.2% |
Rusted | 2: 70.5% 3: 22.6% 4: 6.9% | 0.5% | 59.3% | 59% | 59% | 59.2% |
| Module | Scan Radius | Fauna Analysis Rewards | Flora Analysis Rewards | Mineral Analysis Rewards |
|---|---|---|---|---|
C-Class | 5% | 5.3% | 5.5% | 5% |
B-Class | 5.1% | 5.2% | 5.3% | 5% |
A-Class | 5.1% | 1.6% | 1.5% | 1.4% |
S-Class | 5.1% | 5.2% | 5.2% | 5.1% |
Illegal | 14.7% | 14.6% | 14.8% | 14.8% |
Rusted | 5.1% | 5.2% | 5.3% | 5% |
Boltcaster
| Module | Stats raised | Damage | Reload Time | Clip Size | Fire Rate | Shots Per Burst | Burst Cooldown |
|---|---|---|---|---|---|---|---|
C-Class | 2 to 3 | +1%, always | -6% to -11% | +2.0 | +1% to +11% | +1.0 | -1% to -6% |
B-Class | 3 to 4 | +1%, always | -11% to -15% | +4.0 | +5% to +11% | +1.0 | -6% to -11% |
A-Class | 4 | +1%, always | -11% to -20% | +6.0 | +11% to +15% | +1.0 to +2.0 | -11% to -15% |
S-Class | 4 | +1% to +2%, always | -11% to -20% | +8.0 | +11% to +15% | +1.0 to +2.0 | -15% |
Illegal | 3 to 4 | +1% to +2%, always | -6% to -25% | +2.0 to +10.0 | +1% to +21% | +1.0 to +2.0 | -1% to -20% |
Rusted | 3 to 4 | +1%, always | -1% to -5% | +1.0 | +1% to +2% | +1.0 | -1% to -2% |
| Module | Stats raised | Near best damage per second | Damage | Reload Time | Clip Size | Fire Rate | Shots Per Burst | Burst Cooldown |
|---|---|---|---|---|---|---|---|---|
C-Class | 2: 84% 3: 16% | 0.7% | 100% | 23.3% | 23.2% | 23.1% | 23.1% | 23.2% |
B-Class | 3: 84% 4: 16% | 4.7% | 100% | 43.5% | 43% | 43.1% | 43.2% | 43.2% |
A-Class | 4 | 3.4% | 100% | 60.2% | 59.8% | 60% | 59.9% | 60.1% |
S-Class | 4 | 10.8% | 100% | 60.2% | 59.8% | 60% | 59.9% | 60.1% |
Illegal | 3: 63.7% 4: 36.3% | 5.6% | 100% | 47.4% | 47.2% | 47.3% | 47.3% | 47.2% |
Rusted | 3: 70.5% 4: 29.5% | 6.1% | 100% | 46.2% | 45.7% | 45.9% | 45.9% | 45.9% |
| Module | Damage | Reload Time | Clip Size | Fire Rate | Shots Per Burst | Burst Cooldown |
|---|---|---|---|---|---|---|
C-Class | — | 5.2% | — | 2.6% | — | 2.5% |
B-Class | — | 5.2% | — | 5.2% | — | 2.6% |
A-Class | — | 1.5% | — | 1.5% | 1.5% | 2.5% |
S-Class | 5.1% | 5.2% | — | 5.2% | 2.5% | — |
Illegal | 11.1% | 4.5% | 10.7% | 12.9% | 10.4% | 10.7% |
Rusted | — | 5.2% | — | 5.2% | — | 2.6% |
Scatter Blaster
| Module | Stats raised | Damage | Reload Time | Shots Per Burst | Clip Size | Fire Rate | Burst Cooldown |
|---|---|---|---|---|---|---|---|
C-Class | 2 to 3 | +1%, always | -6% to -11% | +1.0 | — | — | — |
B-Class | 3 to 4 | +1%, always | -11% to -15% | +1.0 | +8.0 | +1% to +5% | -6% to -11% |
A-Class | 4 | +1% to +2%, always | -15% to -20% | +1.0 | +8.0 | +5% to +11% | -11% to -15% |
S-Class | 4 | +2% to +3%, always | -20% to -25% | +1.0 | +8.0 | +11% to +15% | -15% to -20% |
Illegal | 3 to 4 | +1% to +4%, always | -6% to -31% | +1.0 | +8.0 | +1% to +21% | -6% to -25% |
| Module | Stats raised | Near best Damage | Damage | Reload Time | Shots Per Burst | Clip Size | Fire Rate | Burst Cooldown |
|---|---|---|---|---|---|---|---|---|
C-Class | 2: 84% 3: 16% | — | 100% | 58.1% | 57.9% | — | — | — |
B-Class | 3: 84% 4: 16% | — | 100% | 43.5% | 43.2% | 43% | 43.1% | 43.2% |
A-Class | 4 | 3.2% | 100% | 60.2% | 59.9% | 59.8% | 60% | 60.1% |
S-Class | 4 | 13.3% | 100% | 60.2% | 59.9% | 59.8% | 60% | 60.1% |
Illegal | 3: 63.7% 4: 36.3% | 13.4% | 100% | 47.4% | 47.3% | 47.2% | 47.3% | 47.2% |
| Module | Damage | Reload Time | Shots Per Burst | Clip Size | Fire Rate | Burst Cooldown |
|---|---|---|---|---|---|---|
C-Class | — | 5.2% | — | — | — | — |
B-Class | — | 5.2% | — | — | 5.2% | 2.7% |
A-Class | 1.5% | 5.2% | — | — | 5.2% | 2.7% |
S-Class | 5.1% | 5.2% | — | — | 5.2% | 10.1% |
Illegal | 11.1% | 4.5% | — | — | 12.9% | 10.4% |
Pulse Spitter
| Module | Stats raised | Damage | Fire Rate | Clip Size | Reload Time |
|---|---|---|---|---|---|
C-Class | 1 to 2 | +1% | +1% to +11% | +12.0 | — |
B-Class | 2 to 3 | +1% to +2% | +1% to +11% | +12.0 | -1% to -11% |
A-Class | 3 to 4 | +1% to +3% | +5% to +11% | +12.0 | -1% to -11% |
S-Class | 4 | +2% to +3% | +11% to +15% | +12.0 | -6% to -11% |
Illegal | 2 to 4 | +1% to +4% | +1% to +21% | +12.0 | -1% to -15% |
| Module | Stats raised | Near best Damage | Damage | Fire Rate | Clip Size | Reload Time |
|---|---|---|---|---|---|---|
C-Class | 1: 84% 2: 16% | — | 38.6% | 38.8% | 38.6% | — |
B-Class | 2: 84% 3: 16% | 2.9% | 54.2% | 53.8% | 54% | 54% |
A-Class | 3: 84% 4: 16% | 3.1% | 79.1% | 79% | 79% | 78.9% |
S-Class | 4 | 16.3% | 100% | 100% | 100% | 100% |
Illegal | 2: 63.7% 3: 20.2% 4: 16.1% | 12.4% | 63.4% | 63.1% | 63.2% | 62.8% |
| Module | Damage | Fire Rate | Clip Size | Reload Time |
|---|---|---|---|---|
C-Class | — | 1.5% | — | — |
B-Class | 2.6% | 2.6% | — | 1.5% |
A-Class | 2.6% | 5.2% | — | 2.6% |
S-Class | 5.1% | 5.1% | — | 5.1% |
Illegal | 14.7% | 14.6% | — | 12.4% |
Blaze Javelin
| Module | Stats raised | Damage | Time to Full Power |
|---|---|---|---|
C-Class | 1 | +2% | -6% to -11% |
B-Class | 1 to 2 | +2% to +3% | -11% to -15% |
A-Class | 2 | +3% to +4% | -11% to -20% |
S-Class | 2 | +4% to +5% | -11% to -20% |
Illegal | 1 to 2 | +2% to +5% | -6% to -25% |
| Module | Stats raised | Near best Damage | Damage | Time to Full Power |
|---|---|---|---|---|
C-Class | 1 | — | 50% | 50% |
B-Class | 1: 70.5% 2: 29.5% | 19% | 64.9% | 64.6% |
A-Class | 2 | 36.9% | 100% | 100% |
S-Class | 2 | 29.4% | 100% | 100% |
Illegal | 1: 75.7% 2: 24.3% | 14.2% | 62.3% | 62% |
| Module | Damage | Time to Full Power |
|---|---|---|
C-Class | — | 4.9% |
B-Class | 5.1% | 5% |
A-Class | 5.2% | 1.6% |
S-Class | 5.2% | 5% |
Illegal | 15.1% | 4.3% |
Plasma Launcher
| Module | Stats raised | Damage | Bounce Potential | Explosion Radius | Projectile Velocity |
|---|---|---|---|---|---|
C-Class | 1 to 2 | +20% to +40% | +33% | +1% to +5% | +100% to +200% |
B-Class | 1 to 3 | +40% to +60% | +33% to +66% | +5% to +11% | +100% to +300% |
A-Class | 2 to 3 | +60% to +80% | +66% to +100% | +5% to +11% | +100% to +300% |
S-Class | 3 | +70% to +80% | +100% | +11% to +15% | +200% to +300% |
Illegal | 2 to 3 | +20% to +90% | +33% to +133% | +1% to +21% | +100% to +400% |
| Module | Stats raised | Near best Damage | Damage | Bounce Potential | Explosion Radius | Projectile Velocity |
|---|---|---|---|---|---|---|
C-Class | 1: 84% 2: 16% | 3.1% | 29.3% | 29% | 29% | 28.7% |
B-Class | 1: 70.5% 2: 22.6% 3: 6.9% | 5.6% | 34.3% | 34.1% | 34.1% | 33.9% |
A-Class | 2: 70.5% 3: 29.5% | 6.9% | 57.6% | 57.2% | 57.3% | 57.5% |
S-Class | 3 | 41.5% | 75.1% | 74.9% | 74.9% | 75% |
Illegal | 2: 75.7% 3: 24.3% | 9.5% | 56.3% | 56% | 55.8% | 56.1% |
| Module | Damage | Bounce Potential | Explosion Radius | Projectile Velocity |
|---|---|---|---|---|
C-Class | 5% | — | 5.5% | 1.4% |
B-Class | 5% | 5.3% | 1.6% | 2.4% |
A-Class | 2.6% | 5.2% | 2.7% | 5% |
S-Class | 5% | — | 1.5% | 5.1% |
Illegal | 13% | 10.8% | 10.3% | 13.3% |
Geology Cannon
| Module | Stats raised | Damage | Explosion Radius | Projectile Velocity |
|---|---|---|---|---|
C-Class | 1 | +10% to +20% | +11% to +21% | +100% to +200% |
B-Class | 1 to 2 | +20% to +30% | +21% to +30% | +100% to +300% |
A-Class | 1 to 2 | +30% to +40% | +30% to +50% | +100% to +300% |
S-Class | 2 | +35% to +40% | +40% to +50% | +200% to +300% |
Illegal | 1 to 2 | +10% to +45% | +11% to +61% | +100% to +400% |
| Module | Stats raised | Near best Damage | Damage | Explosion Radius | Projectile Velocity |
|---|---|---|---|---|---|
C-Class | 1 | 3.6% | 33.4% | 33.4% | 33.2% |
B-Class | 1: 84% 2: 16% | 6.4% | 38.6% | 38.8% | 38.6% |
A-Class | 1: 84% 2: 16% | 8.8% | 38.6% | 38.8% | 38.6% |
S-Class | 2 | 36.9% | 66.6% | 66.7% | 66.7% |
Illegal | 1: 75.7% 2: 24.3% | 7.9% | 41.6% | 41.2% | 41.4% |
| Module | Damage | Explosion Radius | Projectile Velocity |
|---|---|---|---|
C-Class | 5.3% | 5.3% | 1.6% |
B-Class | 5.4% | 5.2% | 2.8% |
A-Class | 5.4% | 2.6% | 5.5% |
S-Class | 5.3% | 5.2% | 5.4% |
Illegal | 14.8% | 15.2% | 15% |
Neutron Cannon
| Module | Stats raised | Damage | Ion Spheres Created | Ion Sphere Speed | Charging Speed |
|---|---|---|---|---|---|
C-Class | 2 to 3 | +1% to +4% | +1.0 | +2% to +5% | -6% to -11%, always |
B-Class | 3 to 4 | +4% to +5% | +1.0 | +5% to +8% | -11% to -15%, always |
A-Class | 4 | +5% to +10% | +1.0 | +8% to +11% | -20% to -31%, always |
S-Class | 4 | +10% to +15% | +1.0 | +11% to +13% | -31% to -50%, always |
Illegal | 3 to 4 | +4% to +15% | +1.0 | +2% to +13% | -6% to -50%, always |
| Module | Stats raised | Near best Damage | Damage | Ion Spheres Created | Ion Sphere Speed | Charging Speed |
|---|---|---|---|---|---|---|
C-Class | 2: 84% 3: 16% | 1.7% | 38.6% | 38.8% | 38.6% | 100% |
B-Class | 3: 84% 4: 16% | 13.9% | 72.1% | 72% | 72% | 100% |
A-Class | 4 | 6.5% | 100% | 100% | 100% | 100% |
S-Class | 4 | 16.4% | 100% | 100% | 100% | 100% |
Illegal | 3: 63.7% 4: 36.3% | 14.1% | 79% | 78.6% | 78.7% | 100% |
| Module | Damage | Ion Spheres Created | Ion Sphere Speed | Charging Speed |
|---|---|---|---|---|
C-Class | 2.5% | — | 1.5% | 1.6% |
B-Class | 5.1% | — | 2.6% | 1.6% |
A-Class | 2.5% | — | 5.1% | 2.6% |
S-Class | 5.1% | — | 5.1% | 5.1% |
Illegal | 12.9% | — | 12.8% | 8.7% |
Forbidden module
| Module | Stats raised | Damage | Reload Time | Fire Rate |
|---|---|---|---|---|
Forbidden | 2 to 3 | +1% to +2% | -1% to -15% | +1% to +21% |
| Module | Stats raised | Near best damage per second | Damage | Reload Time | Fire Rate |
|---|---|---|---|---|---|
Forbidden | 2: 63.7% 3: 36.3% | 9.1% | 79% | 78.6% | 78.7% |
| Module | Damage | Reload Time | Fire Rate |
|---|---|---|---|
Forbidden | 12.8% | 10.2% | 12.9% |
Every multitool module
The modules you build or receive, apart from upgrade modules. A blueprint is bought at the Space Anomaly. How to upgrade the multitool itself to S is how to upgrade a multitool. The quest They Who Returned gives the Scan Harmoniser and the Polyphonic Core, which let the scanner decode the cloaked Autophage, and the armourer's quest Weapons Research gives the Advanced Mining Laser. The story, The Artemis Path, gives the Personal Forcefield, and the living ship's quest Starbirth the Solar Ray and the Animus Beam.
| Module | What it does | Built from |
|---|---|---|
Analysis Visor | Specialist Discovery and Survey unit. | |
Survey Device | A self-contained circuitry upgrade for the Analysis Visor, adding real-time terrain analysis to the scanning array. | Magnetic Resonator ×3, Quantum Computer ×1, Wiring Loom ×2 |
Combat Scope | A recoil-stabilising weapon scope for precise combat. | Ion Battery ×2, Wiring Loom ×1 |
Scanner | A Personal Surface Radar augmentation for the Multi-Tool. | |
Waveform Recycler | A powerful lateral processor inserted into the Multi-Tool Scanning System allows the device to recharge at a significantly improved rate. | Magnetised Ferrite ×100, Ion Battery ×1 |
Scan Harmoniser | An attachment for the Multi-Tool Scanner that allows the device to detect and decode the cloaking signal of nearby Autophage units. | |
Resonance Amplifier | An attachment for the Multi-Tool Scanner, designed by Specialist Polo for the detection of atlantideum-infused sentience echoes. | |
Polyphonic Core | An attachment for the Multi-Tool Scanner that allows the device to detect and decode the cloaking signal of nearby Autophage units. | |
Terrain Manipulator | Advanced terraforming device. This module overloads existing multi-tool systems, allowing the user to reshape regions as they wish. | Carbon Nanotubes ×2, Di-hydrogen Jelly ×1 |
Personal Forcefield | On activation, this module draws power from Exosuit Life Support systems to overload the Multi-Tool, distorting the electromagnetic field around the user and creating a powerful personal shield. | Ion Battery ×2, Wiring Loom ×1 |
Cloaking Device | On activation, this module draws power from Exosuit Life Support systems to manipulate the gravitational field around the user, refracting the light and creating an active camouflage effect. | Solar Mirror ×2, Ion Battery ×3, Wiring Loom ×1 |
Mining Beam | Multi-Tool Mining Beam powered by Carbon-based Elements. Fire the beam with ATTACK. | |
Plasma Resonator | A significant upgrade for the Mining Beam. | |
Advanced Mining Laser | Replaces standard Mining Beam optics with high-grade Living Glass, allowing the beam to be effective against large and/or rare resource deposits. | Carbon Nanotubes ×1, Hermetic Seal ×1, Wiring Loom ×2 |
Optical Drill | Wafer-thin lens arrays are arranged in a highly calibrated matrix, focusing the Mining Beam on an atomic level. | Quantum Computer ×3, Solar Mirror ×3, Wiring Loom ×5 |
Fishing Rig | A versatile piece of angling equipment, enabling the user to fish in a variety of water conditions. | Carbon Nanotubes ×3, Di-hydrogen Jelly ×1, Chromatic Metal ×60 |
Lost Angler's Rig | A versatile piece of angling equipment, enabling the user to fish in a variety of water conditions. This rig was once owned by the legendary Lost Angler. | |
Gravitino Coil | This remarkable technology transforms the Multi-Tool into a powerful kinetic manipulator, capable of attracting and repelling industrial waste via a localised magnetic field. | Magnetic Resonator ×3, Gravitino Ball ×1, Chromatic Metal ×50 |
Boltcaster | Generalist weapon attachment for the Multi-Tool. Access fire mode by pressing CYCLEWEAPON and fire weapon with ATTACK. | Chromatic Metal ×100, Carbon Nanotubes ×3 |
Barrel Ioniser | Inserts a powerful field ionisation device into the barrel of the Boltcaster, increasing projectile stability through the air. | Glass ×4, Wiring Loom ×1 |
Boltcaster Ricochet Module | Creates an antimatter field around the shots of the Boltcaster, causing them to be repelled by non-damaged surfaces. | Glass ×4, Wiring Loom ×1 |
Boltcaster SM | Boltcaster shots deliver added physical damage upon impact. | |
Plasma Launcher | High-impact projectile weapon. Launched plasma shells bounce off surfaces until their internal timer triggers a large explosion. | Amino Chamber ×1, Hermetic Seal ×1, Wiring Loom ×1 |
Geology Cannon | Large-bore projectile launcher. Propels plasma shells designed for rapid ground excavation. | Magnetic Resonator ×1, Wiring Loom ×1 |
Paralysis Mortar | Non-violent projectile weapon. Launched projectiles will incapacitate nearby targets with a burst of electrical energy. Effective against both biological and electronic entities. | Hermetic Seal ×2, Di-hydrogen Jelly ×2, Wiring Loom ×1 |
Blaze Javelin | Aggressive weapon attachment for the Multi-Tool. Access fire mode by pressing CYCLEWEAPON and fire weapon with ATTACK. | Chromatic Metal ×200, Condensed Carbon ×150, Wiring Loom ×1 |
Mass Accelerator | Extends the firing chamber of the Blaze Javelin, allowing the internal particle accelerators to reach both greater mass and speed. | Solar Mirror ×1, Wiring Loom ×1 |
Waveform Oscillator | Overloads the energy beam generated by the Blaze Javelin, causing it to deliver a power electrical charge at its point of impact. | Chromatic Metal ×125, Ionised Cobalt ×75, Wiring Loom ×1 |
Scatter Blaster | Specialist close combat weapon attachment for the Multi-Tool. Access fire mode by pressing CYCLEWEAPON and fire weapon with ATTACK. | Pugneum ×200, Wiring Loom ×1 |
Shell Greaser | Advanced self-lubricating components decrease friction within the Scatter Blaster, offering significant improvements to reload times. | Magnetic Resonator ×1, Wiring Loom ×1 |
Pulse Spitter | Specialist rapid fire weapon attachment for the Multi-Tool. Access fire mode by pressing CYCLEWEAPON and fire weapon with ATTACK. | Deuterium ×200, Wiring Loom ×1 |
Amplified Cartridges | Specialist harmonic resonators allow the Pulse Spitter to split inserted ammunition, effective manufacturing more shots from fewer materials. | Solar Mirror ×1, Wiring Loom ×1 |
Pulse Spitter Ricochet Module | Creates an antimatter field around the shots of the Pulse Spitter, causing them to be repelled by non-damaged surfaces. | Solar Mirror ×1, Quantum Computer ×1, Wiring Loom ×1 |
Impact Igniter | A powerful combat upgrade for the Pulse Spitter. This module installs series of delicately calibrated fuel-injection nozzles within the firing chamber, which are used to initiate a controlled burn within its plasma projectiles. | Phosphorus ×200, Hermetic Seal ×4, Wiring Loom ×1 |
Incinerator | Specialist high temperature weapon attachment for the Multi-Tool. Access fire mode by pressing CYCLEWEAPON and fire weapon with ATTACK. | |
Neutron Cannon | A high-energy weapon attachment for the Multi-Tool. The Neutron Cannon energises atmospheric particles before propelling them towards hostile targets, delivering significant area damage | Magnetised Ferrite ×95, Magnetic Resonator ×1, Wiring Loom ×1 |
P-Field Compressor | A powerful upgrade to the Neutron Cannon. Additional resonance compressors allow significantly more energy to be routed through the cannon's central core, dramatically increasing operating power. | Gold ×120, Microprocessor ×3, Wiring Loom ×1 |
Voltaic Amplifier | A generalised upgrade for all Multi-Tool weapon systems, causing its projectiles to resonate dramatically upon impact with any appropriate electromagnetic field. | Basalt ×70, Ion Battery ×2, Wiring Loom ×1 |
Solar Ray | A highly specialised addition to the Multi-Tool's mining capabilities, transforming terrain deposits into liquid sun. | |
Animus Beam | A unique overload to the Multi-Tool's standard mining laser. Beam frequency is modulated precisely in a feedback loop with the delta-waves generated by the impact target. |
Sentinel multitool only
A Sentinel multitool comes with its own beam in the place of the Mining Beam, and no other multitool takes it.
| Module | What it does |
|---|---|
Hijacked Laser | This Multi-Tool is made with material and methods known to no conventional manufacturer, its core a unfathomable array of impossible optics and glassy foam. Nonetheless, there is a layer of recogniseable technology. It shows signs of having been tampered with by an unknown craftsman, who has repurposed its scanner array into a high-powered mining laser. |
Atlantid multitool only
An Atlantid multitool's Runic Lens mines like a Mining Beam with more heat to spare, and hides you as it does.
| Module | What it does |
|---|---|
Runic Lens | The geometric heart of this ancient weapon is the Runic Lens. Its impossible geometry not only concentrates light into a high-powered Mining Laser, but can also warp the local electromagnetic field so as to render the user invisible. |
The tool covered, the next find is the ship you fly, and it starts with ship types.