Capital freighters

What shapes can a capital freighter have? Any ship you can put together here, because a system's capital freighter is built the same way on every visit. Searching for a system is not built yet.

Colour

How to use it

Pick the hull first. Click a part of the ship, or a name under it, to see its choices; each tile draws its part. Every pick is a ship the game builds, so no choice is greyed out. A freighter's colours are its system's, not its hull's: pick a hull and a trim colour from the game's own palette to paint the ship, or leave them open and it stays grey.

A capital freighter has a wedge hull, which carries a spine of cargo modules with a tower or a block of thrusters on top, or a block hull, a long box of cargo sections with a bridge on top. The length also sets the size: a short capital freighter is a medium freighter, and a medium or long one is a large freighter.

Getting a capital freighter

A capital freighter comes from a space battle. A battle comes when you warp in with one due, once 3 hours of play and 5 warps have passed since the last. Your first two battles save a regular freighter; from the third on, the freighter you save is the capital one of the system. While you own no freighter, its captain gives it to you for free. Save the game in a neighbouring system with the battle due, warp in, and load again until the ship comes at the class you want.

A pirate system gives class S most often, as freighters shows. Once you own a freighter a pirate system always sends a dreadnought instead of the ship you picked. A wealthy system can bring one too, so try it before you own a freighter. A dreadnought you destroy pays freighter modules for the freighter you end up with.

What stays the same in a system

The shape and the size are the same on every visit. The class is not: it is rolled again on every try. The regular freighters page shows the shapes of regular freighters, and the Sentinel Interceptors page shows the shapes of crashed Sentinel ships.