The Artemis Path

What does the Artemis Path give? Across its 29 parts: Artemis' Translator and the Personal Forcefield early on, the first parts of your base with its Base Computer and Roamer Geobay, the Mind Ark and the Soul Engine in The First Traveller, and Remembrance, an exosuit module, once The Purge is done.

How it starts

The story starts with the game: Awakenings sends you to a stranger's coordinates, and each chapter follows the one before, from Alone Amidst the Stars and Ghosts in the Machine to A Leap in the Dark, The First Traveller, Patterns in Time, 16 / 16, and The Purge.

The steps

Each part is one entry of the log, and the next opens when it ends. The table gives every step as the log names it, with the hint the game shows under it, and on a part's last step everything that part gives along the way.

PartStepHintGives
1Travel to the stranger's coordinatesLocate the coordinates sent to you by looking for the mission icon on your HUD.
2Travel to the stranger's coordinatesLocate the coordinates sent to you by looking for the mission icon on your HUD.
3Search for clues about ArtemisAnswers may be found in the stars...
3Investigate the Space AnomalySeek help in the search for Artemis.
3Return to spaceSearch for clues about 'Artemis' among the stars.
4Locate a long-distance transmitterTo re-establish contact with Artemis, first locate a long-distance transmitter.
4Reach the long-distance transmitterTo re-establish contact with Artemis, first locate a long-distance transmitter.
4Speak to ArtemisTo re-establish contact with Artemis, first locate a long-distance transmitter.
5Triangulate Your Position: Place First BeaconVisit several planets and build Signal Boosters in order to triangulate your position for Artemis.
5Triangulate Your Position: Place Second BeaconVisit several planets and build Signal Boosters in order to triangulate your position for Artemis.
5Triangulate Your Position: Place Third BeaconVisit several planets and build Signal Boosters in order to triangulate your position for Artemis.
5Return to space and contact ArtemisThe starship Communicator must be clear of planetary interference for long-distance communications.
5Locate and activate a Holo-TerminusLocate a Holo-Terminus by using to scan your surroundings.
5Speak to ArtemisActivate the Holo-TerminusSignal Booster, Artemis' Translator
6Calibrate the translatorWords can be learned by speaking to alien lifeforms, or by investigating their ruins and other sacred places.
6Visit the lifeform and locate yourself on the starchartLifeforms in this system should be able to analyse Artemis' chart and pinpoint your location.
6Increase your standing with the alien lifeformsBefore the alien lifeform will speak with you, you must reach a sufficiently impressive level of standing with their community.
7Return to space and contact ArtemisThe starship Communicator must be clear of planetary interference for long-distance communications.
8Locate and activate a Holo-TerminusLocate a Holo-Terminus by using to scan your surroundings.
9Locate Apollo's contactApollo's contact will assist in the construction or expansion of your base. Find the contact to learn more.
9Reach your baseReturn to a previous base (marked on the Galaxy Map), or use the Base Computer to build a new base anywhere.
9Expand and staff your new homeConstruct terminals for specialist researchers. Find recruits aboard Space Stations.
9Return to space and contact ApolloThe starship Communicator must be clear of planetary interference for long-distance communications.Personal Forcefield, Door, Salvaged Data, Cylindrical Room, Roamer Geobay, Base Computer, Cuboid Room
10Install Apollo's Personal ForcefieldInstall Apollo's Personal Forcefield in the Multi-Tool
10Collect Nanites to buy Technology UpgradesNanite clusters are found where-ever there is old scrap or technology to be salvaged. Abandoned buildings are a particularly rich source.
10Visit a multitool technology trader in a Vy'keen systemLocate the Multi-Tool Trader on the Galaxy Map.
10Return to space and contact ApolloThe starship Communicator must be clear of planetary interference for long-distance communications.
11Return to space and contact ApolloThe starship Communicator must be clear of planetary interference for long-distance communications.
11Attract Sentinel attention by infiltrating a Korvax facilityApollo has supplied the coordinates to a hidden Korvax facility.
12Return to space and contact ApolloThe starship Communicator must be clear of planetary interference for long-distance communications.
13Follow the Sentinel energy traceApollo has traced the Sentinel's signal to a location on a nearby world. Follow and investigate the signal.
13Follow the Portal leylinesApollo has traced the Sentinel's signal to a location on a nearby world.
13Locate the final glyph setApollo has traced the Sentinel's signal to a location on a nearby world.
13Locate and activate a PortalThe ancient monuments have supplied a series of glyphs. Perhaps they hold the key to opening a portal...
14Locate your StarshipThe portal has placed you some distance from your ship.
15Locate the mysterious distress signalThe signal appears to be emanating from a nearby location.
16Contact Apollo at a Holo-TerminusTell Apollo about the portal and Artemis.
16Speak with the Stranger...A strange being has appeared at the Holo-Terminus.Mind Ark, Soul Engine
17Assemble Mind Ark ComponentsThe Mind Ark can be used to rescue Artemis.
17Bring the Mind Ark to ArtemisFind Artemis at the Holo-Terminus.Science Terminal
18Seek help for ArtemisAnswers may be found in the stars...
18Board the Space AnomalySpeak to Nada and Polo onboard the station
18Decide Artemis' fate at Nada's private terminalSpecialist Polo will prime the equipment when I am ready.
19Return to space and contact ApolloThe starship Communicator must be clear of planetary interference for long-distance communications.
19Learn the Glyph Sequence for this planetCharge the glyphs to gain control of the Portal and learn the glyph sequence for this world.
20Contact Apollo at a Holo-TerminusLocate a Holo-Terminus by using to scan your surroundings.
21Speak to -null-Locate a Holo-Terminus
21Visit the ObservatoryLocate the Observatory marked by -null-.
21Locate the Crashed FreighterThe observatory had logged the location of a crashed freighter.
21Activate the Holo-TerminusSpeak to -null-
22Speak to a Vy'keen CartographerFind Cartographers on board a Space Station
22Prove your honour to the Vy'keenThe Vy'keen cartographer refused to share their secrets with an untrusted interloper.Vy'keen Tablet
23Speak to a Korvax CartographerFind Cartographers on board a Space Station
23Prove your place in the universe to the KorvaxThe Korvax cartographer was cautious, unwilling to trust in the arrival of a Traveller-Entity.Divergence Cube
24Speak to a Gek CartographerFind Cartographers on board a Space Station
24Complete contracts for the GekThe Gek cartographer refused to speak for free.
25Speak to -null- about the secrets of the pastThe Gek, the Korvax, and the Vy'keen have all revealed hidden aspects of their past.
26Find the source of the signalA familiar signal is broadcasting on a distress channel...
26Activate a PortalAnomalous Broadcast Detected...
27Locate your StarshipThe portal has placed you some distance from your ship.
27Warn the other TravellersUse a Holo-Terminus to alert the other Travellers to the fate of the Atlas.
28Progress towards the Galactic CentrePath towards the Galactic Core and the final Atlas Interface
29Locate and Enter the Final PortalBREACH BREACH BREACHRemembrance
Every step in the order the log shows it, with the hint under it; what a part gives stands on its last step.

What the items do

Everything the story hands over, with the description the game gives it.

ItemWhat it does

Signal Booster

A versatile scanner that detects nearby buildings. Can decrypt Navigation Data to pinpoint specific locations.

Artemis' Translator

An automatic translation device. Device must be calibrated by pre-loading with existing translation data. Device must have network connection to Artemis to function.

Personal Forcefield

On activation, this module draws power from Exosuit Life Support systems to overload the Multi-Tool, distorting the electromagnetic field around the user and creating a powerful personal shield.

Door

A compression-sealed, standard door suitable for all rooms and corridors.

Salvaged Data

The salvageable heart of some ancient technology. Unreadable in its current form.

Cylindrical Room

The core module for base construction, providing a generous central space on which to expand.

Roamer Geobay

A secure parking, summoning and customisation facility for the Roamer medium Exocraft.

Base Computer

Portable land registration service.

Cuboid Room

A small, cuboid construction module that can be stacked or linked to form larger structures.

Mind Ark

A strange piece of technology, a gift from beyond the stars. It shimmers in a way that suggests it is not fully in this world.

Soul Engine

A powerful organic computing unit.

Science Terminal

A research station tailored to the needs of Scientists, and equipped for research and development of scientific blueprints.

Vy'keen Tablet

A stone tablet bearing line after line of intricate runes. The words are unintelligible, an ancient dialect forgotten by all but the oldest of the Vy'keen elders.

Divergence Cube

A glitching, pulsing data unit. It does not seem to belong in this reality.

Remembrance

Everything you ever knew is within.
Every item the quest gives, in the order it comes, with the game's own description.

The story opens other quests on the way: the Base Computer Archives after Alone Amidst the Stars, Expanding the Base at your first base, and Dreams of the Deep in The Purge. What each module adds is in the exosuit modules and multitool modules guides.