The Artemis Path
What does the Artemis Path give? Across its 29 parts: Artemis' Translator and the Personal Forcefield early on, the first parts of your base with its Base Computer and Roamer Geobay, the Mind Ark and the Soul Engine in The First Traveller, and Remembrance, an exosuit module, once The Purge is done.
How it starts
The story starts with the game: Awakenings sends you to a stranger's coordinates, and each chapter follows the one before, from Alone Amidst the Stars and Ghosts in the Machine to A Leap in the Dark, The First Traveller, Patterns in Time, 16 / 16, and The Purge.
The steps
Each part is one entry of the log, and the next opens when it ends. The table gives every step as the log names it, with the hint the game shows under it, and on a part's last step everything that part gives along the way.
| Part | Step | Hint | Gives |
|---|---|---|---|
| 1 | Travel to the stranger's coordinates | Locate the coordinates sent to you by looking for the mission icon on your HUD. | |
| 2 | Travel to the stranger's coordinates | Locate the coordinates sent to you by looking for the mission icon on your HUD. | |
| 3 | Search for clues about Artemis | Answers may be found in the stars... | |
| 3 | Investigate the Space Anomaly | Seek help in the search for Artemis. | |
| 3 | Return to space | Search for clues about 'Artemis' among the stars. | |
| 4 | Locate a long-distance transmitter | To re-establish contact with Artemis, first locate a long-distance transmitter. | |
| 4 | Reach the long-distance transmitter | To re-establish contact with Artemis, first locate a long-distance transmitter. | |
| 4 | Speak to Artemis | To re-establish contact with Artemis, first locate a long-distance transmitter. | |
| 5 | Triangulate Your Position: Place First Beacon | Visit several planets and build Signal Boosters in order to triangulate your position for Artemis. | |
| 5 | Triangulate Your Position: Place Second Beacon | Visit several planets and build Signal Boosters in order to triangulate your position for Artemis. | |
| 5 | Triangulate Your Position: Place Third Beacon | Visit several planets and build Signal Boosters in order to triangulate your position for Artemis. | |
| 5 | Return to space and contact Artemis | The starship Communicator must be clear of planetary interference for long-distance communications. | |
| 5 | Locate and activate a Holo-Terminus | Locate a Holo-Terminus by using to scan your surroundings. | |
| 5 | Speak to Artemis | Activate the Holo-Terminus | Signal Booster, Artemis' Translator |
| 6 | Calibrate the translator | Words can be learned by speaking to alien lifeforms, or by investigating their ruins and other sacred places. | |
| 6 | Visit the lifeform and locate yourself on the starchart | Lifeforms in this system should be able to analyse Artemis' chart and pinpoint your location. | |
| 6 | Increase your standing with the alien lifeforms | Before the alien lifeform will speak with you, you must reach a sufficiently impressive level of standing with their community. | |
| 7 | Return to space and contact Artemis | The starship Communicator must be clear of planetary interference for long-distance communications. | |
| 8 | Locate and activate a Holo-Terminus | Locate a Holo-Terminus by using to scan your surroundings. | |
| 9 | Locate Apollo's contact | Apollo's contact will assist in the construction or expansion of your base. Find the contact to learn more. | |
| 9 | Reach your base | Return to a previous base (marked on the Galaxy Map), or use the Base Computer to build a new base anywhere. | |
| 9 | Expand and staff your new home | Construct terminals for specialist researchers. Find recruits aboard Space Stations. | |
| 9 | Return to space and contact Apollo | The starship Communicator must be clear of planetary interference for long-distance communications. | Personal Forcefield, Door, Salvaged Data, Cylindrical Room, Roamer Geobay, Base Computer, Cuboid Room |
| 10 | Install Apollo's Personal Forcefield | Install Apollo's Personal Forcefield in the Multi-Tool | |
| 10 | Collect Nanites to buy Technology Upgrades | Nanite clusters are found where-ever there is old scrap or technology to be salvaged. Abandoned buildings are a particularly rich source. | |
| 10 | Visit a multitool technology trader in a Vy'keen system | Locate the Multi-Tool Trader on the Galaxy Map. | |
| 10 | Return to space and contact Apollo | The starship Communicator must be clear of planetary interference for long-distance communications. | |
| 11 | Return to space and contact Apollo | The starship Communicator must be clear of planetary interference for long-distance communications. | |
| 11 | Attract Sentinel attention by infiltrating a Korvax facility | Apollo has supplied the coordinates to a hidden Korvax facility. | |
| 12 | Return to space and contact Apollo | The starship Communicator must be clear of planetary interference for long-distance communications. | |
| 13 | Follow the Sentinel energy trace | Apollo has traced the Sentinel's signal to a location on a nearby world. Follow and investigate the signal. | |
| 13 | Follow the Portal leylines | Apollo has traced the Sentinel's signal to a location on a nearby world. | |
| 13 | Locate the final glyph set | Apollo has traced the Sentinel's signal to a location on a nearby world. | |
| 13 | Locate and activate a Portal | The ancient monuments have supplied a series of glyphs. Perhaps they hold the key to opening a portal... | |
| 14 | Locate your Starship | The portal has placed you some distance from your ship. | |
| 15 | Locate the mysterious distress signal | The signal appears to be emanating from a nearby location. | |
| 16 | Contact Apollo at a Holo-Terminus | Tell Apollo about the portal and Artemis. | |
| 16 | Speak with the Stranger... | A strange being has appeared at the Holo-Terminus. | Mind Ark, Soul Engine |
| 17 | Assemble Mind Ark Components | The Mind Ark can be used to rescue Artemis. | |
| 17 | Bring the Mind Ark to Artemis | Find Artemis at the Holo-Terminus. | Science Terminal |
| 18 | Seek help for Artemis | Answers may be found in the stars... | |
| 18 | Board the Space Anomaly | Speak to Nada and Polo onboard the station | |
| 18 | Decide Artemis' fate at Nada's private terminal | Specialist Polo will prime the equipment when I am ready. | |
| 19 | Return to space and contact Apollo | The starship Communicator must be clear of planetary interference for long-distance communications. | |
| 19 | Learn the Glyph Sequence for this planet | Charge the glyphs to gain control of the Portal and learn the glyph sequence for this world. | |
| 20 | Contact Apollo at a Holo-Terminus | Locate a Holo-Terminus by using to scan your surroundings. | |
| 21 | Speak to -null- | Locate a Holo-Terminus | |
| 21 | Visit the Observatory | Locate the Observatory marked by -null-. | |
| 21 | Locate the Crashed Freighter | The observatory had logged the location of a crashed freighter. | |
| 21 | Activate the Holo-Terminus | Speak to -null- | |
| 22 | Speak to a Vy'keen Cartographer | Find Cartographers on board a Space Station | |
| 22 | Prove your honour to the Vy'keen | The Vy'keen cartographer refused to share their secrets with an untrusted interloper. | Vy'keen Tablet |
| 23 | Speak to a Korvax Cartographer | Find Cartographers on board a Space Station | |
| 23 | Prove your place in the universe to the Korvax | The Korvax cartographer was cautious, unwilling to trust in the arrival of a Traveller-Entity. | Divergence Cube |
| 24 | Speak to a Gek Cartographer | Find Cartographers on board a Space Station | |
| 24 | Complete contracts for the Gek | The Gek cartographer refused to speak for free. | |
| 25 | Speak to -null- about the secrets of the past | The Gek, the Korvax, and the Vy'keen have all revealed hidden aspects of their past. | |
| 26 | Find the source of the signal | A familiar signal is broadcasting on a distress channel... | |
| 26 | Activate a Portal | Anomalous Broadcast Detected... | |
| 27 | Locate your Starship | The portal has placed you some distance from your ship. | |
| 27 | Warn the other Travellers | Use a Holo-Terminus to alert the other Travellers to the fate of the Atlas. | |
| 28 | Progress towards the Galactic Centre | Path towards the Galactic Core and the final Atlas Interface | |
| 29 | Locate and Enter the Final Portal | BREACH BREACH BREACH | Remembrance |
What the items do
Everything the story hands over, with the description the game gives it.
| Item | What it does |
|---|---|
Signal Booster | A versatile scanner that detects nearby buildings. Can decrypt Navigation Data to pinpoint specific locations. |
Artemis' Translator | An automatic translation device. Device must be calibrated by pre-loading with existing translation data. Device must have network connection to Artemis to function. |
Personal Forcefield | On activation, this module draws power from Exosuit Life Support systems to overload the Multi-Tool, distorting the electromagnetic field around the user and creating a powerful personal shield. |
Door | A compression-sealed, standard door suitable for all rooms and corridors. |
Salvaged Data | The salvageable heart of some ancient technology. Unreadable in its current form. |
Cylindrical Room | The core module for base construction, providing a generous central space on which to expand. |
Roamer Geobay | A secure parking, summoning and customisation facility for the Roamer medium Exocraft. |
Base Computer | Portable land registration service. |
Cuboid Room | A small, cuboid construction module that can be stacked or linked to form larger structures. |
Mind Ark | A strange piece of technology, a gift from beyond the stars. It shimmers in a way that suggests it is not fully in this world. |
Soul Engine | A powerful organic computing unit. |
Science Terminal | A research station tailored to the needs of Scientists, and equipped for research and development of scientific blueprints. |
Vy'keen Tablet | A stone tablet bearing line after line of intricate runes. The words are unintelligible, an ancient dialect forgotten by all but the oldest of the Vy'keen elders. |
Divergence Cube | A glitching, pulsing data unit. It does not seem to belong in this reality. |
Remembrance | Everything you ever knew is within. |
The story opens other quests on the way: the Base Computer Archives after Alone Amidst the Stars, Expanding the Base at your first base, and Dreams of the Deep in The Purge. What each module adds is in the exosuit modules and multitool modules guides.