How lucky am I?

How lucky is the multitool or ship you found? Enter it here and you get a score from 0 to 100, where 100 is the luckiest. The score compares your item with others of the same type and class.

Type
Class
Supercharged slots

In game: 290 to 300

Head

Every head rolls alike, so it does not change the score

Class
Supercharged slots

In game: 1684.7 to 2021.6

In game: 280 to 300

Ship type
Class
Supercharged slots

In game: 122.6 to 144.5

In game: 194.4 to 200.3

In game: 126 to 131

In game: 301.5 to 404

Class
Supercharged slots

In game: 248 to 323.7

In game: 188.5 to 206.2

In game: 631 to 661

In game: 419.6 to 516.3

How to read your item

Take every module off first, because a module adds to an item's numbers and they stop saying anything about luck. Each field runs only as far as the type and class can reach.

For a multitool or a staff, enter Damage Potential and Scanner Range as its card shows them, in your inventory or your storage. Mining shows on no card, so it is not asked, and a pistol has no base damage, so it asks for Scanner Range alone. The page turns the card into the base stats of multitool stats itself.

For a ship, enter only one you have claimed, and fly it while you read the card, because the numbers move with the ship you are flying. All four are the numbers on the card, the same as ship stats. A working starter cannon adds 20 to 41 damage, so a ship that has one reads a little luckier on damage than it is.

A ship upgraded at a station is scored as if it had been found at that class. An upgrade rolls a ship's stats once for the new class, where a ship found at that class keeps the better of two rolls, as how to upgrade a ship says, so an upgraded ship's stats usually score lower than a found one's.

How the score works

Each stat is placed among items of that type and class, and so are the supercharged slots: scattered slots are the usual case, a tetris figure of four adjacent slots is rare, and the square is rarer still. On a ship, ship figures shows the same, and the square on a ship how rare its square is. Slots count by what they are worth to a weapon and its modules, as supercharged slots shows: a T is worth a little less than the other figures, and the square the most, so a T scores below a line or a corner. The score then asks how often all of those come together this well, so one great stat cannot hide two poor ones. Stats are never added up, because each has limits of its own.

An upgrade is not luck. A multitool's class and its damage come from one roll, so damage outside what the class allows gives away a multitool that was upgraded rather than found at that class. Every staff upgraded at a station to one class holds the same numbers, so such a staff gets nothing for them and only its slots count. How to upgrade a multitool has the rules, and multitool classes shows where class S multitools come from without an upgrade. The multitools and crashed ships in the catalog show what a lucky find looks like.