Economy

Which system pays best? One of high wealth. A system's economy has a type and a wealth, low, medium, or high, shown as one, two, or three stars on the galaxy map. Wealth decides what a system pays, and the type changes nothing you could plan on. Pirate systems, marked Pirate Controlled on the galaxy map, hold more class S tools, but weak ones.

Wealth

A system offers about the same number of tools at any wealth, and a pirate one a little fewer. What wealth changes is what those tools are: class S is 0% of tools at low wealth, 2% at high, and 5% in a pirate system, and 0.24% of tools hold adjacent slots at low wealth against 4.2% at high. Pirate systems sit apart, with only 0.27%. Multitool classes shows why. Wealth does not move the technology merchants a station sells.

Wrecks barely notice: a medium wealth system holds about 4,300, a pirate one about 3,800.

WealthTools in a systemWrecks in a systemClass S toolsAdjacent tools
Low297,4524,3650%0.24%
Medium305,3874,2651%1.6%
High306,2784,2632%4.2%
Pirate250,4953,8215%0.27%
Charted systems of Euclid, Uncharted left out.

Economy type

The median stays between about 300,000 and about 300,000 tools in a system, whatever the type.

EconomyTools in a systemWrecks in a systemClass S toolsAdjacent tools
Power Generation295,0464,2241.2%1.4%
Mining296,0484,2471.2%1.4%
Scientific296,7784,2441.2%1.4%
Technology297,0654,2051.2%1.4%
Material Fusion298,2644,2401.2%1.4%
Trading300,4614,2591.2%1.4%
Manufacturing300,5034,2691.2%1.4%
Charted systems of Euclid, Uncharted left out.

Classes do not follow the type either. Only pirate and abandoned systems move them, and an uncharted one pays no tool at all. Uncharted means a system with no lifeform, no space station, and no shop or monolith.

EconomyCBAS
Uncharted————
Material Fusion49%35%15%0.91%
Trading49%35%15%0.91%
Mining49%35%15%0.9%
Manufacturing49%34%15%0.9%
Technology49%34%15%0.89%
Scientific49%34%15%0.9%
Power Generation49%34%15%0.9%
Abandoned60%30%10%0%
Pirate85%5%5%5%
Share of tools at each class in Euclid, staffs included.

Nor do multitool types. A Mining system pays no more Atlantid tools than a Trading one.

EconomyRiflePistolAtlantidSentinelExperimentalAlienRoyal
Abandoned34%23%35%8.5%0.087%0.095%0.06%
Pirate40%28%27%1.3%1.5%1.5%0.054%
Mining44%30%25%1.4%0.12%0.12%0.027%
Manufacturing44%30%25%1.5%0.13%0.12%0.028%
Power Generation44%30%25%1.4%0.11%0.12%0.019%
Trading44%30%25%1.4%0.12%0.13%0.024%
Scientific44%29%25%1.5%0.14%0.11%0.027%
Technology44%29%25%1.4%0.12%0.12%0.023%
Material Fusion44%29%25%1.3%0.11%0.12%0.024%
Share of each type among tools that reach a list, in Euclid. Staffs left out.

Conflict

Conflict moves the finds a little.

ConflictTools in a systemWrecks in a systemClass S toolsAdjacent tools
Low298,8214,3250.7%1.3%
Medium305,0604,2640.9%1.6%
High307,6064,2740.9%1.6%
Pirate250,4953,8215%0.27%
Charted systems of Euclid, Uncharted left out.

Which system will be pirate

Stars in a voxel are not shuffled: a system's number sets the odds of its station. Low numbers are almost all inhabited, the middle holds the pirates, and high numbers are where abandoned stations gather. So coordinates tell you what to expect before you jump, and distance plays a part too, as where to look shows.

System numberInhabitedPirateAbandonedUncharted
0 to 9985%1.5%1.4%12%
100 to 14982%7.6%0.99%9.4%
150 to 59969%12%2%17%
Over 60049%2.6%36%13%
Stars of Euclid. The number is the part of a portal address after the first glyph, in base 16.

The galaxy map shows one more thing before you jump, the population, and races says when it counts.