Economy
Which system pays best? One of high wealth. A system's economy has a type and a wealth, low, medium, or high, shown as one, two, or three stars on the galaxy map. Wealth decides what a system pays, and the type changes nothing you could plan on. Pirate systems, marked Pirate Controlled on the galaxy map, hold more class S tools, but weak ones.
Wealth
A system offers about the same number of tools at any wealth, and a pirate one a little fewer. What wealth changes is what those tools are: class S is 0% of tools at low wealth, 2% at high, and 5% in a pirate system, and 0.24% of tools hold adjacent slots at low wealth against 4.2% at high. Pirate systems sit apart, with only 0.27%. Multitool classes shows why. Wealth does not move the technology merchants a station sells.
Wrecks barely notice: a medium wealth system holds about 4,300, a pirate one about 3,800.
| Wealth | Tools in a system | Wrecks in a system | Class S tools | Adjacent tools |
|---|---|---|---|---|
| Low | 297,452 | 4,365 | 0% | 0.24% |
| Medium | 305,387 | 4,265 | 1% | 1.6% |
| High | 306,278 | 4,263 | 2% | 4.2% |
| Pirate | 250,495 | 3,821 | 5% | 0.27% |
Economy type
The median stays between about 300,000 and about 300,000 tools in a system, whatever the type.
| Economy | Tools in a system | Wrecks in a system | Class S tools | Adjacent tools |
|---|---|---|---|---|
| Power Generation | 295,046 | 4,224 | 1.2% | 1.4% |
| Mining | 296,048 | 4,247 | 1.2% | 1.4% |
| Scientific | 296,778 | 4,244 | 1.2% | 1.4% |
| Technology | 297,065 | 4,205 | 1.2% | 1.4% |
| Material Fusion | 298,264 | 4,240 | 1.2% | 1.4% |
| Trading | 300,461 | 4,259 | 1.2% | 1.4% |
| Manufacturing | 300,503 | 4,269 | 1.2% | 1.4% |
Classes do not follow the type either. Only pirate and abandoned systems move them, and an uncharted one pays no tool at all. Uncharted means a system with no lifeform, no space station, and no shop or monolith.
| Economy | C | B | A | S |
|---|---|---|---|---|
| Uncharted | — | — | — | — |
| Material Fusion | 49% | 35% | 15% | 0.91% |
| Trading | 49% | 35% | 15% | 0.91% |
| Mining | 49% | 35% | 15% | 0.9% |
| Manufacturing | 49% | 34% | 15% | 0.9% |
| Technology | 49% | 34% | 15% | 0.89% |
| Scientific | 49% | 34% | 15% | 0.9% |
| Power Generation | 49% | 34% | 15% | 0.9% |
| Abandoned | 60% | 30% | 10% | 0% |
| Pirate | 85% | 5% | 5% | 5% |
Nor do multitool types. A Mining system pays no more Atlantid tools than a Trading one.
| Economy | Rifle | Pistol | Atlantid | Sentinel | Experimental | Alien | Royal |
|---|---|---|---|---|---|---|---|
| Abandoned | 34% | 23% | 35% | 8.5% | 0.087% | 0.095% | 0.06% |
| Pirate | 40% | 28% | 27% | 1.3% | 1.5% | 1.5% | 0.054% |
| Mining | 44% | 30% | 25% | 1.4% | 0.12% | 0.12% | 0.027% |
| Manufacturing | 44% | 30% | 25% | 1.5% | 0.13% | 0.12% | 0.028% |
| Power Generation | 44% | 30% | 25% | 1.4% | 0.11% | 0.12% | 0.019% |
| Trading | 44% | 30% | 25% | 1.4% | 0.12% | 0.13% | 0.024% |
| Scientific | 44% | 29% | 25% | 1.5% | 0.14% | 0.11% | 0.027% |
| Technology | 44% | 29% | 25% | 1.4% | 0.12% | 0.12% | 0.023% |
| Material Fusion | 44% | 29% | 25% | 1.3% | 0.11% | 0.12% | 0.024% |
Conflict
Conflict moves the finds a little.
| Conflict | Tools in a system | Wrecks in a system | Class S tools | Adjacent tools |
|---|---|---|---|---|
| Low | 298,821 | 4,325 | 0.7% | 1.3% |
| Medium | 305,060 | 4,264 | 0.9% | 1.6% |
| High | 307,606 | 4,274 | 0.9% | 1.6% |
| Pirate | 250,495 | 3,821 | 5% | 0.27% |
Which system will be pirate
Stars in a voxel are not shuffled: a system's number sets the odds of its station. Low numbers are almost all inhabited, the middle holds the pirates, and high numbers are where abandoned stations gather. So coordinates tell you what to expect before you jump, and distance plays a part too, as where to look shows.
| System number | Inhabited | Pirate | Abandoned | Uncharted |
|---|---|---|---|---|
| 0 to 99 | 85% | 1.5% | 1.4% | 12% |
| 100 to 149 | 82% | 7.6% | 0.99% | 9.4% |
| 150 to 599 | 69% | 12% | 2% | 17% |
| Over 600 | 49% | 2.6% | 36% | 13% |
The galaxy map shows one more thing before you jump, the population, and races says when it counts.