Corvette modules

What can a corvette upgrade module raise? Every working part of a corvette brings one module, and the kind of part sets which: a cockpit raises boost and maneuverability, a heavy booster the Pulse Engine, a hab the cargo. The tables below name every part as the build menu shows it, kind by kind; how the order and the number of parts change what they add is on corvettes.

Parts

Each working part by its name, with its picture, the upgrade module it brings, and the weakest and the strongest card of that module. The class belongs to the module, not to the part: every part of one kind brings the same class, so a Titan and an Ambassador heavy booster add within the same limits, and a cockpit is always class C. Among the small thrusters, the heavy boosters, the shields, or the habs you can pick by look and then read the card.

The kinds differ in the class of their module. A heavy booster brings a class A module of the Pulse Engine and a small thruster a class B one, so a heavy booster adds more boost and pulse drive fuel efficiency. A Medusa reactor raises the same two stats as the cockpit, at class A where the cockpit's module is class C. The Torpedo Launcher's module raises the Rocket Launcher, as its card says: its Damage line prints small only because the card measures it against the rocket's much larger damage.

Cockpits

PartModuleWhat it can add

Titan-Class Cockpit

C-Class flight control systemsBoost +1 to +10% Manoeuvrability +1 to +8%

Ambassador-Class Cockpit

C-Class flight control systemsBoost +1 to +10% Manoeuvrability +1 to +8%

Hornet-I-Class Cockpit

C-Class flight control systemsBoost +1 to +10% Manoeuvrability +1 to +8%

Viper-I-Class Cockpit

C-Class flight control systemsBoost +1 to +10% Manoeuvrability +1 to +8%

Mantis-I-Class Cockpit

C-Class flight control systemsBoost +1 to +10% Manoeuvrability +1 to +8%

Thunderbird-Class Cockpit

C-Class flight control systemsBoost +1 to +10% Manoeuvrability +1 to +8%

Vantage-Class Cockpit

C-Class flight control systemsBoost +1 to +10% Manoeuvrability +1 to +8%
Each part by its name, the upgrade module it brings, and the weakest and the strongest card of that module.

Habs, walkways, and cargo

PartModuleWhat it can add

Titan-Class Hab

B-Class cargo systemsCargo Slots +3

Thunderbird-Class Hab

B-Class cargo systemsCargo Slots +3

Ambassador-Class Hab

B-Class cargo systemsCargo Slots +3

Legion-Class Hab

B-Class cargo systemsCargo Slots +3

Titan-Class Walkway

C-Class cargo systemsCargo Slots +1

Thunderbird-Class Walkway

C-Class cargo systemsCargo Slots +1

Ambassador-Class Walkway

C-Class cargo systemsCargo Slots +1

Legion-Class Walkway

C-Class cargo systemsCargo Slots +1

Cargo Capsule

C-Class cargo systemsCargo Slots +1

Cargo Pod

C-Class cargo systemsCargo Slots +1

Cargo Sphere

C-Class cargo systemsCargo Slots +1
Each part by its name, the upgrade module it brings, and the weakest and the strongest card of that module.

Landing gear

PartModuleWhat it can add

Landing Gear

B-Class Launch ThrusterLaunch Cost −11 to −15% Boost +2 to +5%

Mag-Field Landing Thrusters

B-Class Launch ThrusterLaunch Cost −11 to −15% Boost +2 to +5%

Hydraulic Legs

B-Class Launch ThrusterLaunch Cost −11 to −15% Boost +2 to +5%

Thunderbird Landing Thrusters

B-Class Launch ThrusterLaunch Cost −11 to −15% Boost +2 to +5%
Each part by its name, the upgrade module it brings, and the weakest and the strongest card of that module.

Thrusters and boosters

PartModuleWhat it can add

Titan Heavy Booster

A-Class Pulse EngineManoeuvrability +5 to +16% Boost +11 to +20% Pulse Drive Fuel Efficiency +15 to +20%

Ambassador Heavy Booster

A-Class Pulse EngineManoeuvrability +5 to +16% Boost +11 to +20% Pulse Drive Fuel Efficiency +15 to +20%

Thunderbird Heavy Booster

A-Class Pulse EngineManoeuvrability +5 to +16% Boost +11 to +20% Pulse Drive Fuel Efficiency +15 to +20%

Arcadia Heavy Booster

A-Class Pulse EngineManoeuvrability +5 to +16% Boost +11 to +20% Pulse Drive Fuel Efficiency +15 to +20%

Aeron Drive

A-Class Pulse EngineManoeuvrability +5 to +16% Boost +11 to +20% Pulse Drive Fuel Efficiency +15 to +20%

Gorgon Thruster

A-Class Pulse EngineManoeuvrability +5 to +16% Boost +11 to +20% Pulse Drive Fuel Efficiency +15 to +20%

Eldritch Thruster

A-Class Pulse EngineManoeuvrability +5 to +16% Boost +11 to +20% Pulse Drive Fuel Efficiency +15 to +20%

Plated Thruster

A-Class Pulse EngineManoeuvrability +5 to +16% Boost +11 to +20% Pulse Drive Fuel Efficiency +15 to +20%

Kineostream Thruster

A-Class Pulse EngineManoeuvrability +5 to +16% Boost +11 to +20% Pulse Drive Fuel Efficiency +15 to +20%

Ambassador Sublight Thruster

B-Class Pulse EngineManoeuvrability +1 to +12% Boost +11 to +15% Pulse Drive Fuel Efficiency +11 to +15%

Titan Sublight Thruster

B-Class Pulse EngineManoeuvrability +1 to +12% Boost +11 to +15% Pulse Drive Fuel Efficiency +11 to +15%

Arcadia Sublight Thruster

B-Class Pulse EngineManoeuvrability +1 to +12% Boost +11 to +15% Pulse Drive Fuel Efficiency +11 to +15%

Twin Echo Jets

B-Class Pulse EngineManoeuvrability +1 to +12% Boost +11 to +15% Pulse Drive Fuel Efficiency +11 to +15%

Twin Dynamo Jets

B-Class Pulse EngineManoeuvrability +1 to +12% Boost +11 to +15% Pulse Drive Fuel Efficiency +11 to +15%

Pyrodrive Booster

B-Class Pulse EngineManoeuvrability +1 to +12% Boost +11 to +15% Pulse Drive Fuel Efficiency +11 to +15%

Widebody Thruster

B-Class Pulse EngineManoeuvrability +1 to +12% Boost +11 to +15% Pulse Drive Fuel Efficiency +11 to +15%

Twin Sublight Jets

B-Class Pulse EngineManoeuvrability +1 to +12% Boost +11 to +15% Pulse Drive Fuel Efficiency +11 to +15%

Firebox Thruster

B-Class Pulse EngineManoeuvrability +1 to +12% Boost +11 to +15% Pulse Drive Fuel Efficiency +11 to +15%

Longshore Thruster

B-Class Pulse EngineManoeuvrability +1 to +12% Boost +11 to +15% Pulse Drive Fuel Efficiency +11 to +15%

Razor Jet

B-Class Pulse EngineManoeuvrability +1 to +12% Boost +11 to +15% Pulse Drive Fuel Efficiency +11 to +15%
Each part by its name, the upgrade module it brings, and the weakest and the strongest card of that module.

Reactors

PartModuleWhat it can add

Medusa-Class Reactor

A-Class flight control systemsBoost +11 to +20% Manoeuvrability +5 to +16%

Chelone-Class Generator

A-Class flight control systemsBoost +11 to +20% Manoeuvrability +5 to +16%

Zenith-Class Reactor

A-Class HyperdriveWarp Cell Efficiency +100% Hyperdrive Range 165 to 220 ly

Azimuth-Class Reactor

A-Class navigation systemsPulse Drive Fuel Efficiency +15 to +20% Automatic Recharging +100% Launch Cost −15 to −20%

Limos-Class Generator

A-Class navigation systemsPulse Drive Fuel Efficiency +15 to +20% Automatic Recharging +100% Launch Cost −15 to −20%

Ceto-Class Reactor

A-Class defensive systemsShield Strength +10 to +19%
Each part by its name, the upgrade module it brings, and the weakest and the strongest card of that module.

Shields

PartModuleWhat it can add

Deflector Shield

B-Class Deflector ShieldShield Strength +7 to +15%

Ion Barrier

B-Class Deflector ShieldShield Strength +7 to +15%

High-Energy Shield

B-Class Deflector ShieldShield Strength +7 to +15%

Defence Field

B-Class Deflector ShieldShield Strength +7 to +15%

Aeron Powershield

B-Class Deflector ShieldShield Strength +7 to +15%
Each part by its name, the upgrade module it brings, and the weakest and the strongest card of that module.

Weapons

PartModuleWhat it can add

Photon Cannon Array

A-Class Photon CannonHeat Dispersion +2 to +3% Fire Rate +2 to +3% Damage +5 to +7%

Deadeye Cannon

A-Class Positron EjectorHeat Dispersion +7 to +10% Fire Rate +7 to +10% Damage +1 to +2%

Phase Beam Array

A-Class Phase BeamDamage +20 to +23% Heat Dispersion +55 to +75%

Cyclotron Defence Cannon

A-Class Cyclotron BallistaHeat Dispersion +25 to +30% Fire Rate +5 to +10% Damage +1%

Infra-Knife Platform

A-Class Infra-Knife AcceleratorHeat Dispersion +5 to +7% Fire Rate +5 to +10% Damage +3 to +5%

Dematerialisation Ray

A-Class Infra-Knife AcceleratorHeat Dispersion +5 to +7% Fire Rate +5 to +10% Damage +3 to +5%

Torpedo Launcher

A-Class rocket batteriesRange +5 to +10% Heat Recovery +20 to +25% Damage +6 to +7%
Each part by its name, the upgrade module it brings, and the weakest and the strongest card of that module.

Tractor beam

PartModuleWhat it can add

Tractor Beam

A-Class Salvage Recovery SystemTractor Beam
Each part by its name, the upgrade module it brings, and the weakest and the strongest card of that module.

The upgrade modules you install yourself, beside the parts' modules, are those of any starship.

Above your ship, a system's next prize is in its sky: the freighter you save from a battle, and freighters says where to farm one.