Corvette modules
What can a corvette upgrade module raise? Every working part of a corvette brings one module, and the kind of part sets which: a cockpit raises boost and maneuverability, a heavy booster the Pulse Engine, a hab the cargo. The tables below name every part as the build menu shows it, kind by kind; how the order and the number of parts change what they add is on corvettes.
Parts
Each working part by its name, with its picture, the upgrade module it brings, and the weakest and the strongest card of that module. The class belongs to the module, not to the part: every part of one kind brings the same class, so a Titan and an Ambassador heavy booster add within the same limits, and a cockpit is always class C. Among the small thrusters, the heavy boosters, the shields, or the habs you can pick by look and then read the card.
The kinds differ in the class of their module. A heavy booster brings a class A module of the Pulse Engine and a small thruster a class B one, so a heavy booster adds more boost and pulse drive fuel efficiency. A Medusa reactor raises the same two stats as the cockpit, at class A where the cockpit's module is class C. The Torpedo Launcher's module raises the Rocket Launcher, as its card says: its Damage line prints small only because the card measures it against the rocket's much larger damage.
Cockpits
| Part | Module | What it can add |
|---|---|---|
Titan-Class Cockpit | C-Class flight control systems | Boost +1 to +10% Manoeuvrability +1 to +8% |
Ambassador-Class Cockpit | C-Class flight control systems | Boost +1 to +10% Manoeuvrability +1 to +8% |
Hornet-I-Class Cockpit | C-Class flight control systems | Boost +1 to +10% Manoeuvrability +1 to +8% |
Viper-I-Class Cockpit | C-Class flight control systems | Boost +1 to +10% Manoeuvrability +1 to +8% |
Mantis-I-Class Cockpit | C-Class flight control systems | Boost +1 to +10% Manoeuvrability +1 to +8% |
Thunderbird-Class Cockpit | C-Class flight control systems | Boost +1 to +10% Manoeuvrability +1 to +8% |
Vantage-Class Cockpit | C-Class flight control systems | Boost +1 to +10% Manoeuvrability +1 to +8% |
Habs, walkways, and cargo
| Part | Module | What it can add |
|---|---|---|
Titan-Class Hab | B-Class cargo systems | Cargo Slots +3 |
Thunderbird-Class Hab | B-Class cargo systems | Cargo Slots +3 |
Ambassador-Class Hab | B-Class cargo systems | Cargo Slots +3 |
Legion-Class Hab | B-Class cargo systems | Cargo Slots +3 |
Titan-Class Walkway | C-Class cargo systems | Cargo Slots +1 |
Thunderbird-Class Walkway | C-Class cargo systems | Cargo Slots +1 |
Ambassador-Class Walkway | C-Class cargo systems | Cargo Slots +1 |
Legion-Class Walkway | C-Class cargo systems | Cargo Slots +1 |
Cargo Capsule | C-Class cargo systems | Cargo Slots +1 |
Cargo Pod | C-Class cargo systems | Cargo Slots +1 |
Cargo Sphere | C-Class cargo systems | Cargo Slots +1 |
Landing gear
| Part | Module | What it can add |
|---|---|---|
Landing Gear | B-Class Launch Thruster | Launch Cost −11 to −15% Boost +2 to +5% |
Mag-Field Landing Thrusters | B-Class Launch Thruster | Launch Cost −11 to −15% Boost +2 to +5% |
Hydraulic Legs | B-Class Launch Thruster | Launch Cost −11 to −15% Boost +2 to +5% |
Thunderbird Landing Thrusters | B-Class Launch Thruster | Launch Cost −11 to −15% Boost +2 to +5% |
Thrusters and boosters
| Part | Module | What it can add |
|---|---|---|
Titan Heavy Booster | A-Class Pulse Engine | Manoeuvrability +5 to +16% Boost +11 to +20% Pulse Drive Fuel Efficiency +15 to +20% |
Ambassador Heavy Booster | A-Class Pulse Engine | Manoeuvrability +5 to +16% Boost +11 to +20% Pulse Drive Fuel Efficiency +15 to +20% |
Thunderbird Heavy Booster | A-Class Pulse Engine | Manoeuvrability +5 to +16% Boost +11 to +20% Pulse Drive Fuel Efficiency +15 to +20% |
Arcadia Heavy Booster | A-Class Pulse Engine | Manoeuvrability +5 to +16% Boost +11 to +20% Pulse Drive Fuel Efficiency +15 to +20% |
Aeron Drive | A-Class Pulse Engine | Manoeuvrability +5 to +16% Boost +11 to +20% Pulse Drive Fuel Efficiency +15 to +20% |
Gorgon Thruster | A-Class Pulse Engine | Manoeuvrability +5 to +16% Boost +11 to +20% Pulse Drive Fuel Efficiency +15 to +20% |
Eldritch Thruster | A-Class Pulse Engine | Manoeuvrability +5 to +16% Boost +11 to +20% Pulse Drive Fuel Efficiency +15 to +20% |
Plated Thruster | A-Class Pulse Engine | Manoeuvrability +5 to +16% Boost +11 to +20% Pulse Drive Fuel Efficiency +15 to +20% |
Kineostream Thruster | A-Class Pulse Engine | Manoeuvrability +5 to +16% Boost +11 to +20% Pulse Drive Fuel Efficiency +15 to +20% |
Ambassador Sublight Thruster | B-Class Pulse Engine | Manoeuvrability +1 to +12% Boost +11 to +15% Pulse Drive Fuel Efficiency +11 to +15% |
Titan Sublight Thruster | B-Class Pulse Engine | Manoeuvrability +1 to +12% Boost +11 to +15% Pulse Drive Fuel Efficiency +11 to +15% |
Arcadia Sublight Thruster | B-Class Pulse Engine | Manoeuvrability +1 to +12% Boost +11 to +15% Pulse Drive Fuel Efficiency +11 to +15% |
Twin Echo Jets | B-Class Pulse Engine | Manoeuvrability +1 to +12% Boost +11 to +15% Pulse Drive Fuel Efficiency +11 to +15% |
Twin Dynamo Jets | B-Class Pulse Engine | Manoeuvrability +1 to +12% Boost +11 to +15% Pulse Drive Fuel Efficiency +11 to +15% |
Pyrodrive Booster | B-Class Pulse Engine | Manoeuvrability +1 to +12% Boost +11 to +15% Pulse Drive Fuel Efficiency +11 to +15% |
Widebody Thruster | B-Class Pulse Engine | Manoeuvrability +1 to +12% Boost +11 to +15% Pulse Drive Fuel Efficiency +11 to +15% |
Twin Sublight Jets | B-Class Pulse Engine | Manoeuvrability +1 to +12% Boost +11 to +15% Pulse Drive Fuel Efficiency +11 to +15% |
Firebox Thruster | B-Class Pulse Engine | Manoeuvrability +1 to +12% Boost +11 to +15% Pulse Drive Fuel Efficiency +11 to +15% |
Longshore Thruster | B-Class Pulse Engine | Manoeuvrability +1 to +12% Boost +11 to +15% Pulse Drive Fuel Efficiency +11 to +15% |
Razor Jet | B-Class Pulse Engine | Manoeuvrability +1 to +12% Boost +11 to +15% Pulse Drive Fuel Efficiency +11 to +15% |
Reactors
| Part | Module | What it can add |
|---|---|---|
Medusa-Class Reactor | A-Class flight control systems | Boost +11 to +20% Manoeuvrability +5 to +16% |
Chelone-Class Generator | A-Class flight control systems | Boost +11 to +20% Manoeuvrability +5 to +16% |
Zenith-Class Reactor | A-Class Hyperdrive | Warp Cell Efficiency +100% Hyperdrive Range 165 to 220 ly |
Azimuth-Class Reactor | A-Class navigation systems | Pulse Drive Fuel Efficiency +15 to +20% Automatic Recharging +100% Launch Cost −15 to −20% |
Limos-Class Generator | A-Class navigation systems | Pulse Drive Fuel Efficiency +15 to +20% Automatic Recharging +100% Launch Cost −15 to −20% |
Ceto-Class Reactor | A-Class defensive systems | Shield Strength +10 to +19% |
Shields
| Part | Module | What it can add |
|---|---|---|
Deflector Shield | B-Class Deflector Shield | Shield Strength +7 to +15% |
Ion Barrier | B-Class Deflector Shield | Shield Strength +7 to +15% |
High-Energy Shield | B-Class Deflector Shield | Shield Strength +7 to +15% |
Defence Field | B-Class Deflector Shield | Shield Strength +7 to +15% |
Aeron Powershield | B-Class Deflector Shield | Shield Strength +7 to +15% |
Weapons
| Part | Module | What it can add |
|---|---|---|
Photon Cannon Array | A-Class Photon Cannon | Heat Dispersion +2 to +3% Fire Rate +2 to +3% Damage +5 to +7% |
Deadeye Cannon | A-Class Positron Ejector | Heat Dispersion +7 to +10% Fire Rate +7 to +10% Damage +1 to +2% |
Phase Beam Array | A-Class Phase Beam | Damage +20 to +23% Heat Dispersion +55 to +75% |
Cyclotron Defence Cannon | A-Class Cyclotron Ballista | Heat Dispersion +25 to +30% Fire Rate +5 to +10% Damage +1% |
Infra-Knife Platform | A-Class Infra-Knife Accelerator | Heat Dispersion +5 to +7% Fire Rate +5 to +10% Damage +3 to +5% |
Dematerialisation Ray | A-Class Infra-Knife Accelerator | Heat Dispersion +5 to +7% Fire Rate +5 to +10% Damage +3 to +5% |
Torpedo Launcher | A-Class rocket batteries | Range +5 to +10% Heat Recovery +20 to +25% Damage +6 to +7% |
Tractor beam
| Part | Module | What it can add |
|---|---|---|
Tractor Beam | A-Class Salvage Recovery System | Tractor Beam |
The upgrade modules you install yourself, beside the parts' modules, are those of any starship.
Above your ship, a system's next prize is in its sky: the freighter you save from a battle, and freighters says where to farm one.