Multitool types
Which types of multitools can you find? Mostly pistols and rifles, like the one you wake up with: 68% of all you find. A Royal is one in 17,000, and Royal is the one type that is mostly class A.
Each tool is counted once, as you find it, in Euclid. Staffs have a page of their own, and the numbers of each type are under multitool stats.
By type
| Type | Share | Class C | Class B | Class A | Class S | Adjacent |
|---|---|---|---|---|---|---|
| Royal | 0.0058% | 9.7% | 7.6% | 77% | 5.2% | 0.68% |
| Sentinel, pistol | 0.57% | 54% | 31% | 13% | 1% | 1.3% |
| Sentinel, rifle | 0.58% | 54% | 31% | 13% | 1% | 1.3% |
| Experimental | 1.1% | 52% | 32% | 15% | 1.3% | 0.64% |
| Alien | 1.1% | 53% | 32% | 14% | 1.3% | 0.66% |
| Atlantid, blue | 9.6% | 53% | 31% | 14% | 1.2% | 1.1% |
| Atlantid, plain | 9.6% | 53% | 32% | 14% | 1.2% | 1.6% |
| Atlantid, yellow | 9.6% | 53% | 32% | 14% | 1.2% | 1.1% |
| Pistol | 28% | 53% | 32% | 14% | 1.2% | 1.3% |
| Rifle | 40% | 53% | 32% | 14% | 1.2% | 1.3% |
Each type in the catalog: Backup Tiyski Puncher is a pistol, Ancestral Arc Entangler a rifle, Obedience of Urlatov-XVI an Atlantid, Structural Mass Absorber a Sentinel, Aspect of Sight an Experimental, Return of Mosko-XVII an Alien, and Herald of the Wind a Royal.
Atlantid colours and Sentinel forms come up in equal shares. The colour matters only when you upgrade a tool, as how to upgrade a multitool shows.
By source
Shops and space stations pay the same mix. Monoliths pay only Atlantid tools, and camps only Sentinel tools. A monolith asks a question first, and its right answer is in puzzle answers.
| Source | Share | Pays mostly |
|---|---|---|
| Space station | 0.017% | Rifle 57%, Pistol 40%, Alien 1.6%, Experimental 1.6% |
| Sentinel pillar | 0.039% | Rifle 49%, Pistol 34%, Royal 15%, Alien 1.4% |
| Harmonic camp | 1.2% | Sentinel, rifle 50%, Sentinel, pistol 50% |
| Monolith | 29% | Atlantid, yellow 33%, Atlantid, plain 33%, Atlantid, blue 33% |
| Shop | 70% | Rifle 57%, Pistol 40%, Alien 1.6%, Experimental 1.6% |
Same cabinet, another type
A cabinet keeps its class and its supercharged slots, but the type inside depends on where you started the session: every planet of the system and the space station give a different tool. So if a shop, a monolith, or a camp holds a good class but not the type you want, save on another planet or aboard the station, load that save, and fly back. The same cabinet now holds another tool, at the same class and on the same slots. A staff does not change this way: it depends on the head you fit, as staffs shows.
By wealth
The type holds steady at every wealth.
| Wealth | Rifle | Pistol | Atlantid | Sentinel | Experimental | Alien | Royal |
|---|---|---|---|---|---|---|---|
| Low | 38% | 27% | 31% | 1.8% | 1.1% | 1.1% | 0.006% |
| Medium | 41% | 28% | 28% | 0.97% | 1.1% | 1.1% | 0.0057% |
| High | 40% | 28% | 28% | 0.93% | 1.1% | 1.2% | 0.0057% |
| Pirate | 40% | 28% | 29% | 1% | 1.1% | 1.2% | 0.0064% |
Wealth sets something else: a tool's class, the subject of multitool classes.