Sentinels and dissonance
Where do you find dissonance? On 5.3% of planets, and only a dissonant world holds Sentinel tools and Interceptors. Look on Red, Green, and Blue worlds, 12% of them, and on moons, 8.5%, against 4.8% of medium planets. A Harsh galaxy nearly doubles the odds, and the Sentinel Interceptors page shows the ships they hold.
By planet type
Waterworlds lead by far, 24%, and the coloured worlds of purple stars follow. But a dissonant Waterworld is no use to you: it holds no Interceptor and no Harmonic Camp, and neither does a Dead or Weird world. Every other type sits near 5%, and gas giants show none. Activity barely changes with the type: 53% of planets run low, 39% high, and 8.7% aggressive.
| Type | Dissonant | Low | High | Aggressive |
|---|---|---|---|---|
| Gas Giant | 0% | 60% | 40% | 0% |
| Scorched | 4.5% | 53% | 40% | 7.8% |
| Lush | 4.6% | 52% | 39% | 9.8% |
| Frozen | 4.6% | 52% | 40% | 8% |
| Radioactive | 4.6% | 53% | 39% | 7.6% |
| Lava | 4.6% | 52% | 38% | 10% |
| Toxic | 4.7% | 53% | 40% | 7.6% |
| Swamp | 5.2% | 52% | 38% | 9.4% |
| Barren | 5.4% | 52% | 39% | 9.5% |
| Weird | 5.5% | 52% | 38% | 9.7% |
| Dead | 6% | 53% | 38% | 9.4% |
| Green | 11% | 55% | 36% | 9% |
| Blue | 12% | 55% | 35% | 9.2% |
| Red | 12% | 55% | 35% | 9.3% |
| Waterworld | 24% | 62% | 30% | 8.3% |
Dissonant planets list low activity, but corrupted Sentinels guard them, so low does not mean safe there. Sentinel activity and Dissonance detected are lines of the planet card, beside its resources; another line there, Ancient Bones, marks a planet with bone piles, whose fossils the Fossil Collector trades.
By size
Moons hold nearly twice the share of a planet. Size does not change the activity, except on giants, which are rarely aggressive. A gas giant's card can also read High Sentinel Activity while no Sentinel comes on the ground, one of the game bugs.
| Size | Dissonant | Low | High | Aggressive |
|---|---|---|---|---|
| Moon, 15 km | 8.5% | 54% | 37% | 9.4% |
| Small, 65 km | 4.8% | 52% | 39% | 8.6% |
| Medium, 98 km | 4.8% | 52% | 39% | 8.6% |
| Large, 130 km | 4.8% | 52% | 39% | 8.6% |
| Giant, 523 km | 0.93% | 57% | 39% | 3.2% |
By galaxy
A Harsh galaxy is the one that changes the picture: 9.7% of planets are dissonant, and 24% aggressive. The dissonance you want comes with the patrols you don't. In space the Sentinels go further: at the top wanted level they send the Sentinel capital ship.
| Galaxy | Dissonant | Low | High | Aggressive |
|---|---|---|---|---|
| Eissentam (lush) | 5.3% | 53% | 39% | 8.6% |
| Budullangr (empty) | 5.3% | 53% | 39% | 8.5% |
| Euclid (normal) | 5.3% | 53% | 39% | 8.7% |
| Calypso (harsh) | 9.7% | 46% | 30% | 24% |
That is the map of where to land. A planet also gives what you catch in its water, and fishing lists every fish and where it bites.