Creature stats
What are a creature's letters worth? Each stands for a number. The letter picks a band, and the creature sits somewhere inside it: an S on Health is a base of 575 to 725, a C 425 to 525. With a small S and a large C the order flips, 460 against 630, so the letter is not the whole story.
Trait Potential, the large letter above the three grades, is no fourth roll. It adds up the other three.
The number behind it
A wild creature starts inside these bands.
| Grade | Combat Effectiveness | Agility | Health |
|---|---|---|---|
| C | 100 to 120 | 20 to 50 | 425 to 525 |
| B | 120 to 140 | 40 to 60 | 475 to 625 |
| A | 160 to 180 | 50 to 80 | 550 to 650 |
| S | 180 to 200 | 60 to 100 | 575 to 725 |
Combat Effectiveness lands anywhere in its band and stops there. Health and Agility take two more steps. A roll of the creature's own moves both ends of the band by up to 20%, and then size picks the place: a bigger creature holds more Health and less Agility. Size counts from 0.4 to 4 on the game's scale, and past either end a creature stays at the end of its band.
The name, the grades, and that roll belong to the species. Size belongs to each animal, so two of one species can differ in Health and Agility under the same letters.
| Grade | Combat Effectiveness | Agility | Health |
|---|---|---|---|
| C | 100 to 120 | 16 to 60 | 340 to 630 |
| B | 120 to 140 | 32 to 72 | 380 to 750 |
| A | 160 to 180 | 40 to 96 | 440 to 780 |
| S | 180 to 200 | 48 to 120 | 460 to 870 |
The bars on the card show the number, not the letter. We have seen a creature 6.6 m tall with an S in Agility whose bar is shorter than the A of one 1.1 m tall.
The letter
All three grades roll from the same odds, each apart from the others. Where to find the top ones is under creature grades.
| Grade | Chance |
|---|---|
| C | 30% |
| B | 30% |
| A | 25% |
| S | 15% |
Levels
A wild creature stands at level 0 in each grade, and each gene edit raises one grade a level. Each grade rises to level 10, thirty levels in all, and a level adds a fixed amount by its letter, so the gap between letters widens as you go.
| Grade | Combat Effectiveness | Agility | Health |
|---|---|---|---|
| C | +41 | +13 | +175 |
| B | +48 | +22 | +225 |
| A | +63 | +25 | +275 |
| S | +70 | +30 | +325 |
At the top an S reaches 900 Combat Effectiveness, 420 Agility, and 4120 Health.
| Grade | Combat Effectiveness | Agility | Health |
|---|---|---|---|
| C | 510 to 530 | 146 to 190 | 2090 to 2380 |
| B | 600 to 620 | 252 to 292 | 2630 to 3000 |
| A | 790 to 810 | 290 to 346 | 3190 to 3530 |
| S | 880 to 900 | 348 to 420 | 3710 to 4120 |
What each grade does
Health is what a creature can lose, and Agility is its speed. Combat Effectiveness scales the damage of its moves, and affinity multiplies that again. How Agility acts in a battle is not measured yet.
Trait Potential
Count C as 0, B as 1, A as 2, and S as 3, and add the three grades. A sum of 7 or more shows S, 4 or more A, 1 or more B, and 0 shows C. So S, A, A shows S, and 6.9% of creatures carry that letter, far more than hold all three at S. Only C, C, C shows C, 2.7% of them. The card calls it Trait Potential on a wild creature and Battle Abilities once tamed.
| Trait Potential | Sum of the three grades | Chance | For example |
|---|---|---|---|
| S | 7 to 9 | 6.9% | S, A, A |
| A | 4 to 6 | 47% | A, B, B |
| B | 1 to 3 | 43% | C, A, C |
| C | 0 | 2.7% | C, C, C |
Grades never look at the planet. The one thing a planet does hand its creatures is creature affinity.