Ship stats
How strong can a claimed ship be? It depends on the ship type: a Fighter reaches 359.5 damage, a Hauler 312.1 shield, and an Exotic 557.3 maneuverability, while an Interceptor reads 661.0 hyperdrive. Every ship comes with base stats for these four, in percent. Each is rolled apart, inside a range set by its ship type and ship class. The tables below show what reaches your hangar, as the number on a bare card: no module installed, and the starter cannon left out. How lucky am I? places a ship you claimed among them.
How a stat is rolled
A stat is rolled as on multitool stats: somewhere inside the range of its type and class.
A ship rolls twice. The wreck shows one roll. When you claim it, the ship takes a second roll and holds the better of the two, stat by stat. So a claimed ship never reads below its wreck, and often reads above it.
The second roll comes with the ship's name. Wrecks of one type in a system that carry one name hold one second roll, and differ only in the wreck's own roll. A system holds only a few names per type, and one for Exotics. Interceptors work the other way: each has a name of its own, and every Interceptor of a system shares one second roll.
| Ship | Damage | Shield | Hyperdrive | Maneuverability |
|---|---|---|---|---|
| Shuttle | 25 to 30 | 25 to 30 | 25 to 30 | 15 to 35 |
| Fighter | 70 to 90 | 24 to 38 | 0 | 35 to 45 |
| Hauler | 15 to 30 | 95 to 125 | 45 to 58 | 10 to 15 |
| Explorer | 0 | 30 to 40 | 90 to 120 | 25 to 32 |
| Solar | 60 to 75 | 23 to 50 | 38 to 50 | 35 to 40 |
| Interceptor | 60 to 80 | 20 to 35 | 5 to 10 | 40 to 50 |
| Exotic | 50 to 75 | 70 to 90 | 75 to 95 | 40 to 50 |
Reading the card
The tables below are the numbers on a ship's card, read while you fly that ship: the card moves with the ship you are flying, damage by up to 4 and maneuverability by up to 57.5. A working starter cannon adds 20 to 41 damage on top of them.
Damage
Fighters shoot best: up to 359.5, with a median of 324.9. Interceptors follow at 320.1, then Exotics at 303.6 and Solars at 294.1. Shuttles stop at 144.5 and Haulers come last, with a median of 116.8. Explorers have no base damage.
The wreck's roll for damage is the one that set its class, as on ship classes. Outside pirate systems class S sits at the top of that roll, so every Exotic and Shuttle holds nearly its top damage. In a pirate system class S sits at 0.15 to 0.20, so a Hauler or Fighter from one needs the second roll to do better.
| Ship | Lowest | Highest | Mean | Median |
|---|---|---|---|---|
| Shuttle | 140.1 | 144.5 | 142.4 | 142.4 |
| Fighter | 295.2 | 359.5 | 325.5 | 324.9 |
| Hauler | 94.8 | 144.5 | 117.4 | 116.8 |
| Solar | 256.1 | 305.8 | 287.3 | 294.1 |
| Interceptor | 258.8 | 323.7 | 308.3 | 320.1 |
| Exotic | 301.5 | 305.7 | 303.6 | 303.6 |
Shield
Haulers hold the most: from 283.8 to 312.1. Exotics come next at 259.2, and every other type sits near 200.
The wreck's roll for shield barely moves: a share near 0.20 or 0.32, and near 0.52 on an Interceptor. Only the second roll lifts it, so no ship reads near the bottom of its range, and more than half of Interceptors sit exactly on that floor.
| Ship | Lowest | Highest | Mean | Median |
|---|---|---|---|---|
| Shuttle | 195.6 | 200.3 | 197.5 | 197.4 |
| Fighter | 196.5 | 209.7 | 201.9 | 201.5 |
| Hauler | 283.8 | 312.1 | 295.3 | 294.4 |
| Explorer | 204.1 | 212.1 | 206.7 | 206.3 |
| Solar | 198.4 | 223.8 | 208.7 | 207.9 |
| Interceptor | 197.7 | 206.2 | 199.8 | 197.7 |
| Exotic | 252.1 | 270.9 | 259.7 | 259.2 |
Hyperdrive
Interceptors read far above the rest, from 631.1 to 661.0: their stat is the smallest, but it works on 600 where other types have 100. Among the rest Explorers lead at 211.9, then Exotics at 190.1, Haulers at 155.2, Solars at 147.5, and Shuttles at 129.5. Fighters have no base hyperdrive.
| Ship | Lowest | Highest | Mean | Median |
|---|---|---|---|---|
| Shuttle | 126.0 | 131.0 | 129.3 | 129.5 |
| Hauler | 146.1 | 159.0 | 154.7 | 155.2 |
| Explorer | 191.7 | 221.0 | 210.9 | 211.9 |
| Solar | 139.0 | 151.0 | 147.0 | 147.5 |
| Interceptor | 631.1 | 661.0 | 651.0 | 652.2 |
| Exotic | 176.0 | 196.0 | 189.3 | 190.1 |
Maneuverability
Exotics turn best, with a median of 520.1 and a top of 557.3. Fighters follow at 507.0 and Solars at 498.5. Explorers and Interceptors sit near 474.6, Shuttles at 360.1, and Haulers last at 246.9.
| Ship | Lowest | Highest | Mean | Median |
|---|---|---|---|---|
| Shuttle | 304.4 | 402.9 | 359.7 | 360.1 |
| Fighter | 463.4 | 543.9 | 506.9 | 507.0 |
| Hauler | 213.1 | 278.7 | 246.9 | 246.9 |
| Explorer | 441.9 | 509.4 | 477.4 | 477.5 |
| Solar | 463.3 | 530.8 | 498.4 | 498.5 |
| Interceptor | 421.9 | 515.5 | 474.3 | 474.6 |
| Exotic | 476.1 | 557.3 | 520.0 | 520.1 |
Found and upgraded
These tables hold ships found at class S. A ship found lower and upgraded at a station is not in them: what its stats do on the way up is not measured yet.
What an upgrade does give you is under how to upgrade a ship.