Multitool stats

What are the best stats a multitool can have? At class S, 50% damage on a Sentinel or a staff, 50% mining on an Atlantid, and 100% scanner on an Experimental or a Royal. Every tool comes with base stats for these three, in percent. Each is rolled apart, inside a range set by the tool's multitool type and multitool class. Modules come on top, and these tables leave them out. These tables hold tools found at class S.

A class S tool can still be weak in one stat. Two tools of one type can sit far apart, and a staff's damage shows it best. How lucky am I? places yours among them.

How a stat is rolled

The game does not roll the stat itself. It rolls how far into the range the stat lands, the same for every type. A rifle's damage runs from 15 to 20 and a staff's from 25 to 50, so the same roll that gives a rifle 15.8 gives a staff 29.

TypeDamageMiningScanner
Pistol020 to 3545 to 50
Rifle15 to 20015 to 20
Atlantid10 to 2035 to 5040 to 50
Sentinel32 to 5010 to 1545 to 55
Experimental15 to 2525 to 30100
Alien25 to 3515 to 2050 to 60
Royal15 to 2525 to 30100
Staff25 to 5010 to 1540 to 50
What the game allows at class S, in percent.

Damage

Sentinels and staffs shoot best: both reach 50%, and most sit close to it. Alien tools come next at 35%, then Experimental and Royal at 25%, then rifles and Atlantid at 20%. Pistols have no base damage at all.

Damage does not spread evenly. Most class S tools hold a share near 1 and the rest a share from 0.15 to 0.20, with nothing between, so the median stands above the mean. No tool here falls under that 0.15, so the lowest number is above the bottom of the range. Multitool classes shows why.

TypeLowestHighestMeanMedian
Rifle15.8%20.0%18.5%20.0%
Atlantid11.5%20.0%16.9%19.9%
Sentinel34.7%50.0%44.3%49.8%
Experimental16.5%25.0%21.9%24.9%
Alien26.5%35.0%31.8%34.9%
Royal24.8%25.0%24.9%24.9%
Staff28.8%50.0%42.4%49.8%
Tools found at class S in Euclid, with no module installed. Pistols have no base damage.

Mining

Atlantid tools dig best, from 35% to 50%, and even the weakest matches the top pistol and beats every other type. Pistols reach 35%, Experimental and Royal 30%, Alien 20%, and Sentinels and staffs stop at 15%. Rifles have no base mining.

TypeLowestHighestMeanMedian
Pistol20.0%35.0%27.5%27.5%
Atlantid35.0%50.0%42.5%42.5%
Sentinel10.0%15.0%12.5%12.5%
Experimental25.0%30.0%27.5%27.5%
Alien15.0%20.0%17.5%17.5%
Royal25.0%30.0%27.5%27.5%
Staff10.0%15.0%12.5%12.5%
Tools found at class S in Euclid, with no module installed. Rifles have no base mining.

Scanner

Experimental and Royal tools scan best: every one at class S holds exactly 100%. Alien tools reach 60% and Sentinels 55%. Pistols, Atlantid, and staffs stop at 50%, and rifles scan worst, at 20%.

TypeLowestHighestMeanMedian
Pistol45.0%50.0%47.5%47.5%
Rifle15.0%20.0%17.5%17.5%
Atlantid40.0%50.0%45.0%45.0%
Sentinel45.0%55.0%50.0%50.0%
Experimental100.0%100.0%100.0%100.0%
Alien50.0%60.0%55.0%55.0%
Royal100.0%100.0%100.0%100.0%
Staff40.0%50.0%45.0%45.0%
Tools found at class S in Euclid, with no module installed.

All of this holds for tools found at class S. Upgrade one from a lower class and the rules change: how to upgrade a multitool.