Farming

Which farm plant pays best? The Gravitino Host: about 470,676 units a plant a day, sold at a space station. NipNip Buds sell for 2.46 to 2.59 times their value, but they grow slower.

The plants

A base grows 12 farm plants. Each gives a fixed harvest when it is ripe, and the harvest sells at a trade terminal. The table runs by what a plant earns in a day of growing, harvested as soon as it ripens.

PlantYieldsGrows inUnits a harvestA harvest sells forA plant a dayMost to plant
Mordite RootMordite8 h25925 to 9752,85041,143
EchinocactusCactus Flesh16 h1002,590 to 2,7303,99082,286
Gutrot FlowerFaecium4 h25694 to 7314,27520,571
Star BrambleStar Bulb4 h25740 to 7804,56020,571
Fungal ClusterFungal Mould4 h50740 to 7804,56020,571
Gamma WeedGamma Root4 h50740 to 7804,56020,571
Solar VineSolanium16 h503,238 to 3,4124,98882,286
FrostwortFrost Crystal1 h50555 to 58513,6805,143
Albumen Pearl OrbAlbumen Pearl2 h110,321 to 10,534125,12610,286
NipNipNipNip Buds4 h143,738 to 46,102269,52020,571
Venom UrchinSac Venom3 h 20 min158,976 to 60,192429,00517,143
Gravitino HostGravitino Ball2 h138,823 to 39,623470,67610,286
Each plant's harvest sold at a space station, from a system's poorest price to its best; a plant a day at the middle of that band; most to plant at a second a plant to gather.

Every plant but the Echinocactus needs the Haz-Mat Gauntlet to harvest, an exosuit module you build. The plants that give a stack of a resource (Frost Crystal, Star Bulb, Fungal Mould, Gamma Root, Faecium, Mordite, Solanium, Cactus Flesh) are worth little to sell; they are for crafting and refining.

How much to plant

Gathering is a hold of the interact key, 0.7 of a second a plant, so an hour of holding picks about 5,143 plants; the step to the next plant comes on top. Plant no more than you can gather before the first ones ripen again: a Gravitino Host ripens in 2 h, so about 10,286 plants fill one round, worth about 403,436,880 units at full price. NipNip ripens in 4 h: 20,571 plants, about 924,067,584 units. A crop that big sells at full price only spread over many stations, as below, and selling takes time on top of that.

Where to sell

A space station pays more than a terminal on a planet or a freighter. Every system draws its own price, so the same crop fetches a little more in one system than in the next.

Selling lowers the price of what you sell, at that terminal only. For a product such as Gravitino Balls, every 1,000 units sold take 0.3 off the multiplier; for a stacked resource, every 10,000 units take 0.1. The price comes back slowly: one unit's worth a minute for a product. So a big crop sells best split over several stations.

NipNip Buds are contraband. Outside a pirate system they sell with the smuggler's markup, 2.66 times: 2.46 to 2.59 times their value at a space station, 2.26 to 2.39 times at a planet terminal. In a pirate system they sell near their value.

A crop against a crashed Interceptor

A claimed Sentinel Interceptor at class C sells for 4,200,000 to 34,500,000 units, by its cargo slots, as Interceptor prices shows. One Interceptor a crop's growing time is worth as much as hundreds of Gravitino Hosts, so farming pays for those who build a big farm and sell over many stations; Sentinel Interceptors says where the wrecks lie.

What the game's items are worth to keep, and where they come from, is in the guides.